v1.0.6.3 - Patch
Hey everyone,
This patch focuses on improving some input queuing when going from action to action (e.g. punching to shooting), it also fixes a various amount of bugs. Thank you again for all of the feedback and bug reports, with this patch I'd love to hear what you think of the input changes; there's moments where shooting might take a small moment since it's waiting for an animation to complete, let me know how that feels as well.
Thanks again for all of the support!
This patch focuses on improving some input queuing when going from action to action (e.g. punching to shooting), it also fixes a various amount of bugs. Thank you again for all of the feedback and bug reports, with this patch I'd love to hear what you think of the input changes; there's moments where shooting might take a small moment since it's waiting for an animation to complete, let me know how that feels as well.
- FIXED: Enemies dropping bullets should work again, including for the silenced pistol passive
- FIXED: Flashlight appearing during dodge roll (after sidestep)
- Temporarily turned off shadows on player's gun, will figure out a better solution for the flashlight casting shadows on the gun in a future patch
- Aggro range for enemies in third person increased by 25%
- Improvements to input queuing, should be able to immediately kick/punch right after shooting, additionally input queue for shooting shoot reduce the chance of lost inputs (still needs some more improvement mechanically and visually animation-wise)
- Enemy attack tokens should reset upon player death now (should fix enemies not attacking anymore after a few deaths)
- Kick hitboxes should be improved, reducing missing even though enemy is right in front of the player
- Gamepad Special Left (or Select) should now be bindable to an Input on controllers
Thanks again for all of the support!