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v1.0.6.3 - Patch

Hey everyone,

This patch focuses on improving some input queuing when going from action to action (e.g. punching to shooting), it also fixes a various amount of bugs. Thank you again for all of the feedback and bug reports, with this patch I'd love to hear what you think of the input changes; there's moments where shooting might take a small moment since it's waiting for an animation to complete, let me know how that feels as well.

  • FIXED: Enemies dropping bullets should work again, including for the silenced pistol passive
  • FIXED: Flashlight appearing during dodge roll (after sidestep)
  • Temporarily turned off shadows on player's gun, will figure out a better solution for the flashlight casting shadows on the gun in a future patch
  • Aggro range for enemies in third person increased by 25%
  • Improvements to input queuing, should be able to immediately kick/punch right after shooting, additionally input queue for shooting shoot reduce the chance of lost inputs (still needs some more improvement mechanically and visually animation-wise)
  • Enemy attack tokens should reset upon player death now (should fix enemies not attacking anymore after a few deaths)
  • Kick hitboxes should be improved, reducing missing even though enemy is right in front of the player
  • Gamepad Special Left (or Select) should now be bindable to an Input on controllers


Thanks again for all of the support!