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v1.0.8.3 - Patch

[p]Hey everyone,

A new patch is out now fixing a few issues and also re-enabling the forsaken glass destruction VFX (please let me know if it causes any additional crashes, I was not able to reproduce any crashes on my end), thanks for all of your bug reports and feedback!

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  • [p]FIXED: Negative accuracy occurring at times (potentially due to a recent change)
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  • [p]FIXED: Godmode modifier doesn’t give ‘third knife attack counter’ challenge
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  • [p]FIXED: Can pause while in the End Chapter screen
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  • [p]FIXED: Glass destruction VFX causing crash (okay for real this time…) Glass should be re-enabled and working normally, please let me know if you come across any additional crashes when breaking glass windows, etc.
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  • [p]FIXED: Can reset to checkpoint in Tutorial (not intended), causing issues
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  • [p]FIXED: Weak surfaces not counting on the SNG
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  • [p]FIXED: Shooting through glass counting as a missed bullet (messed up accuracy rating)
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  • [p]Breaking glass challenges are now only done by the player (enemies won’t affect it if they run into glass)
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  • [p]Enemies shouldn’t attack anymore after being released from a grab
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  • [p]Decreased size of Brute shield and improved hitbox for brute’s head
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  • [p]Diving overtop a Brute slam should no longer hit the player
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  • [p]Improved execution animation blending (still not 100% perfect yet)
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Thank you again for all of the support, I'm keeping a close eye on all bug reports/feedback and if I haven't responded to it, worry not, I still acknowledged it and will do my best to have it fixed or improved ASAP.[/p][p][/p][p]EDIT (2025-07-03):[/p][p]Glass is still somehow causing crashes, I've disabled it and will do some internal beta testing with multiple users before attempting to turn it on again, v1.0.8.4 should be out now disabling it, please make sure to update your game to avoid crashes![/p]