Update #6: Bug Fixes and Improvements
Hey everyone!
It's that time again for a new update, this time a little earlier than intended. We planned on releasing this update tomorrow (Friday), but there are some fixes in this update that we felt needed to be released ASAP.
Without further ado, let's get into the patch notes for Update 6:
New Loading Screens and Level Select
We've made some small changes to the loading screens and the level select menu- the loading screens will now show a small preview of the level you're loading, and the loading screens will show the same as thumbnails so you know what you're selecting.

Improved Weapon Throwing
In the last update, we added Weapon Throwing- a mechanic that allowed you to throw your secondary weapon at enemies or drop it earlier if you so wished. Of course, with any new mechanic being added to the game there were some issues, but in this update we wanted to make sure we fleshed out the mechanic further and improved some of the issues you may have encountered.
Aim Assist (again)
Aim Assist for controllers has been adjusted and should give a bit more snappy assist- as per usual when it comes to controller support, feedback from the community is crucial to give us an idea of how to improve it even further and bring it to the best spot it can be at.
If you're having issues with this, you can disable it in the settings menu- however please let us know what you think of it or how it gets you killed, etc. any information helps us figure out the best way to improve it!
Improvements and Changes
We've made some general improvements and changes to certain things as well that should make things better for players:
Bug Fixes
There were a few other changes that we haven't completely noted down, but we hope these changes improve the overall playing experience for all of you.
As per usual, please let us know if you experience any issues through our Discord or the Community Hub. We're always keeping an eye in those places and talking with the community!
Thanks again for all of your support, we'll continue to improve Suit for Hire so it can be the best it can be.
It's that time again for a new update, this time a little earlier than intended. We planned on releasing this update tomorrow (Friday), but there are some fixes in this update that we felt needed to be released ASAP.
Without further ado, let's get into the patch notes for Update 6:
New Loading Screens and Level Select
We've made some small changes to the loading screens and the level select menu- the loading screens will now show a small preview of the level you're loading, and the loading screens will show the same as thumbnails so you know what you're selecting.

Improved Weapon Throwing
In the last update, we added Weapon Throwing- a mechanic that allowed you to throw your secondary weapon at enemies or drop it earlier if you so wished. Of course, with any new mechanic being added to the game there were some issues, but in this update we wanted to make sure we fleshed out the mechanic further and improved some of the issues you may have encountered.
- Improved the Animations for weapon throwing, this will change based on the size of the weapon you're holding or the type of weapon- for now they're all playing the new one set of animations
- You should be able to now throw a secondary weapon right next to an enemy, the overall throwing/trajectory should be improved- let us know if you experience any issues with weapon throwing!
- Fixed a bug where you wouldn't be able to fire your weapon if you throw your weapon while it being low on ammo or tried to throw it and died in the process
- Added a simple trail when weapons are thrown
Aim Assist (again)
Aim Assist for controllers has been adjusted and should give a bit more snappy assist- as per usual when it comes to controller support, feedback from the community is crucial to give us an idea of how to improve it even further and bring it to the best spot it can be at.
If you're having issues with this, you can disable it in the settings menu- however please let us know what you think of it or how it gets you killed, etc. any information helps us figure out the best way to improve it!
Improvements and Changes
We've made some general improvements and changes to certain things as well that should make things better for players:
- Readded a 7th enemy in the Intro for Clean Suit
- Made it more apparent when you're abandoning mission/going out of bounds
- Early access popup should only show up on initial startup now
- Replaced the Restart Campaign/Run button with a Retry Level button in the Pause Menu
- Increased the out of ammo sound effect for the protagonist's handgun
- Improved the laser aiming a bit during trickshot pose
- Added a splash screen (not at 100% volume, luckily)
Bug Fixes
- Fixed an issue with Time Focus causing issues while being inside of a camera adjustment overlap box
- Fixed an issue with the final boss, if you kicked the grenade at the very last second, the boss wouldn't play the proper phase
- Fixed some collision issues at the beginning of the Courtyard level
- Fixed some camera issues/clipping in the first City level
- Fixed a couple issues with the run time not showing the proper time
There were a few other changes that we haven't completely noted down, but we hope these changes improve the overall playing experience for all of you.
As per usual, please let us know if you experience any issues through our Discord or the Community Hub. We're always keeping an eye in those places and talking with the community!
Thanks again for all of your support, we'll continue to improve Suit for Hire so it can be the best it can be.