Update #7: Reloading and Improvements
Hey everyone!
It's spooky season, you know what that means... an update (unrelated to Halloween sadly)!
It may not be a Halloween update, but it's an update that we think many people will enjoy playing with. In this update, we introduce the new [EXPERIMENTAL] Reserve Magazine- allowing players to hold one magazine so you can quickly reload in a pinch.
NEW: Reserve Magazine [EXPERIMENTAL]
First off, you're probably wondering what Experimental means- for future mechanics that we're uncertain about and need players to provide heavy feedback on, we'll be marking them as Experimental so players understand that it may get massive changes (or be removed altogether if it's that bad of a concept).
In this case, we've added the Reserve Magazine, the reserve magazine allows you to carry one magazine for your protagonist's primary weapon- which in this case is the Pistol.
You can gain a reserve magazine by picking up ammo boxes or executing enemies. If you don't have any ammo in your Primary, it'll instead reload into your weapon right away so you can quickly get back in the fight. Having any ammo (even just one bullet) will instead add a reserve magazine, the player only has a limit of one of these magazines so you'd have to work around and plan how you'll be executing levels.
We hope this mechanic improves the overall game as we've seen quite a few complaints about the gameplay loop being too 'melee-focused'- that being said, the mechanic is still very Experimental so we're looking for any feedback and bugs that you may come across.
Testing Melee Combos
As a fun thing to try out, we've added a couple melee combos which involve roundhouse kicks.
After the 3rd/4th punch, immediately hitting the kick key afterwards will do a roundhouse kick- of course, we won't expand upon this in this announcement because it's not completely finished.
We still need to add the kick key to our buffer so you don't have to spam the kick key and there's a few visual things we'd like to change with the kick, however it's one step forward towards making our melee system a little more interesting.
Adjustments and Improvements
With every update, we always try to add QOL improvements and adjustments that will better the game in the long run, here's this updates improvements:
Bug Fixes
We won't hold you any longer, try out Update 7 yourself and let us know what you think through our Discord and Community Hub!
If your curious about the future of the game and what plans we have for it, be sure to check out our latest Status Update.
Other than that, have a great start to the month!
It's spooky season, you know what that means... an update (unrelated to Halloween sadly)!
It may not be a Halloween update, but it's an update that we think many people will enjoy playing with. In this update, we introduce the new [EXPERIMENTAL] Reserve Magazine- allowing players to hold one magazine so you can quickly reload in a pinch.
NEW: Reserve Magazine [EXPERIMENTAL]
First off, you're probably wondering what Experimental means- for future mechanics that we're uncertain about and need players to provide heavy feedback on, we'll be marking them as Experimental so players understand that it may get massive changes (or be removed altogether if it's that bad of a concept).
In this case, we've added the Reserve Magazine, the reserve magazine allows you to carry one magazine for your protagonist's primary weapon- which in this case is the Pistol.
You can gain a reserve magazine by picking up ammo boxes or executing enemies. If you don't have any ammo in your Primary, it'll instead reload into your weapon right away so you can quickly get back in the fight. Having any ammo (even just one bullet) will instead add a reserve magazine, the player only has a limit of one of these magazines so you'd have to work around and plan how you'll be executing levels.
We hope this mechanic improves the overall game as we've seen quite a few complaints about the gameplay loop being too 'melee-focused'- that being said, the mechanic is still very Experimental so we're looking for any feedback and bugs that you may come across.
Testing Melee Combos
As a fun thing to try out, we've added a couple melee combos which involve roundhouse kicks.
After the 3rd/4th punch, immediately hitting the kick key afterwards will do a roundhouse kick- of course, we won't expand upon this in this announcement because it's not completely finished.
We still need to add the kick key to our buffer so you don't have to spam the kick key and there's a few visual things we'd like to change with the kick, however it's one step forward towards making our melee system a little more interesting.
Adjustments and Improvements
With every update, we always try to add QOL improvements and adjustments that will better the game in the long run, here's this updates improvements:
- Optimized vehicles a bit by reducing the amount of lights
- Added a faster way to respawn by hitting the Reload key [Default: R]
- If you're not moving and you hit the dodge key, you will dodge-roll in the direction you're looking
- Added two new settings in the Video settings, Anamorphic Lens Flares and Comic Wired Effect (perfect things to disable if you have a lower-end PC)
Bug Fixes
- Fixed the Left Hand IK activating during the throw animation
- Fixed being able to spam the spacebar key to open the campaign menu
- Fixed dying while resetting level
- Fixed melee attacks near walls/surfaces causing issues when hitting enemies (let us know how melee feels in this update)
- Fixed the stamina bar increasing while the game is paused (visual issue)
- Fixed being able to move around in the main menu
- Fixed a teleporting issue when attacking an enemy at a specific angle near a wall
- Fixed an issue where enemies that threw grenades could throw two if you shot them while they threw the grenade
We won't hold you any longer, try out Update 7 yourself and let us know what you think through our Discord and Community Hub!
If your curious about the future of the game and what plans we have for it, be sure to check out our latest Status Update.
Other than that, have a great start to the month!