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Release Week Patch #3

Hey everyone!

Hope you're having a great start to your week, we've worked hard these past few days fixing bugs and creating a Tutorial for the game.

We appreciate everyone who's been patient while we fix a bunch of new bugs that came up after the last patch.

This new update has been focused on improving the game flow and adding a whole tutorial to aid new players and existing players that are still having trouble with some of the gameplay mechanics.

Without further ado, here are the patch notes:

Tutorial

A Tutorial has been added and should be accessible from the Campaign menu, it goes through the basic mechanics that are currently in the game. The tutorial will be adjusted as the game grows, we'll let you know when it gets any changes.

For existing players, we'd appreciate if you tested the tutorial out so we can find any bugs or things that need adjusting.

Adjustments and Additions

  • Adjusted the execution so you can't get hit while executing an enemy
  • Kicking objects into enemies will now damage them
  • If you execute an enemy with ammo, it'll now randomize between a knife or handgun execution
  • Music now lowers itself when in the Pause Menu
  • Adjusted the Brute charge attack to have some more anticipation/warmup frames
  • Added a new Nutcracker finisher


Level Changes

  • Level 4 and Level 12 (the mansion and city level) are now split into two for more checkpoints
  • More grunts throw grenades throughout the game now
  • Level 2 should have an arrow pointing to the C4 after picking up the explosive
  • Piano in the corner of Level 4 should no longer be kickable
  • The couches and chairs in Level 4 shouldn't cause physics issues anymore with enemies


Bug Fixes

  • Fixed the janky spinning on controller/kb+m (let us know if this is actually fixed, might need more thorough cleaning up)
  • Fixed a bug where the player could die from kicked props
  • Fixed being able to bind the Escape key as a binding


As always, if you find any bugs or have feedback, please feel free to submit a thread on the Community Hub, we appreciate anybody taking the time to help.

Alternatively, you can also join our Discord to chat with our players of the community and the development team!

Thanks for the amazing support, have a great week!