Update #8: Counterattacks and Melee Improvements
Hey everyone!
It's finally the weekend which means a new update for Suit for Hire. This update includes one of the most requested mechanics for the game, improvements for melee combat, and a ton of fixes and adjustments.
This should be an update that everyone can enjoy playing with.
Without further ado, here's Update #8:
NEW: Counterattacks [EXPERIMENTAL]
Some type of Counter-Attack was one of the most requested mechanics for the game, it's not perfect but we've come up with one that should help the combat flow a bit. Of course, this mechanic is Experimental since it's so new and fresh, so please let us know how it feels.
At the moment, it's not apart of the tutorial just yet, but essentially it uses the default Interact key as the binding (this can be changed in the Input settings), you press it right before you would get hit and it does a counter.
The counter gives you 25 Willpower which you can use towards executing enemies or going into Time Focus. It also stuns the enemy for a short duration, giving you time to do other things or engage another enemy.
Let us know what you think, we'll most likely adjust the counter throughout development but it'll generally stay the same in terms of how it works!
More Controller Support
As requested, we've added a bit more controller support to the game. We haven't put controller support for every menu (e.g. Settings menu) so we can't deem it as Full Controller Support, but you should be able to navigate the main menu with a controller now and get in the game.
Improved Melee Combat
We've improved the melee combat a bit in this update. The main thing we changed is how we detect who the player might want to lock onto, if you're in the process of attacking an enemy and then aim to swap enemies (maybe an enemy going in for an attack), you should be able to do this smoothly now without having to pause your attacks.
This is great for doing some roundhouse kicks into enemies now!
Additionally, successfully dodging attacks will give you a short duration of Time Focus, allowing you to do some cool moves.
More Additions
Bug Fixes
Let us know what you think of Update 8 through our Discord and Community Hub!
If your curious about the future of the game and what plans we have for it, be sure to check out our latest Status Update.
Thanks a lot for the support these past couple months, we hope to improve the game even further in the months to come- have a great weekend!
It's finally the weekend which means a new update for Suit for Hire. This update includes one of the most requested mechanics for the game, improvements for melee combat, and a ton of fixes and adjustments.
This should be an update that everyone can enjoy playing with.
Without further ado, here's Update #8:
NEW: Counterattacks [EXPERIMENTAL]
Some type of Counter-Attack was one of the most requested mechanics for the game, it's not perfect but we've come up with one that should help the combat flow a bit. Of course, this mechanic is Experimental since it's so new and fresh, so please let us know how it feels.
At the moment, it's not apart of the tutorial just yet, but essentially it uses the default Interact key as the binding (this can be changed in the Input settings), you press it right before you would get hit and it does a counter.
The counter gives you 25 Willpower which you can use towards executing enemies or going into Time Focus. It also stuns the enemy for a short duration, giving you time to do other things or engage another enemy.
Let us know what you think, we'll most likely adjust the counter throughout development but it'll generally stay the same in terms of how it works!
More Controller Support
As requested, we've added a bit more controller support to the game. We haven't put controller support for every menu (e.g. Settings menu) so we can't deem it as Full Controller Support, but you should be able to navigate the main menu with a controller now and get in the game.
Improved Melee Combat
We've improved the melee combat a bit in this update. The main thing we changed is how we detect who the player might want to lock onto, if you're in the process of attacking an enemy and then aim to swap enemies (maybe an enemy going in for an attack), you should be able to do this smoothly now without having to pause your attacks.
This is great for doing some roundhouse kicks into enemies now!
Additionally, successfully dodging attacks will give you a short duration of Time Focus, allowing you to do some cool moves.
More Additions
- Added a Revert to Defaults button in the Inputs
- Grunts now turn a bit during swing attacks
Bug Fixes
- Fixed the timer not updating properly after dying a few times or when leaving through the pause menu (let us know if this is working properly)
- Fixed the Reload input not showing in Keybindings (we're a little dumb and forgot to put it in the inputs, sorry!)
- Fixed shooting not working after doing specific actions
- Fixed the gun execute causing an instant reload when you have one bullet (now it gives you a reserve magazine)
- Fixed being able to navigate to the Level Select with a controller even when it's not unlocked
- Improved the brute hitbox (hopefully)
- Fixed shaders not appearing in games (you should see enemy outlines through objects again)
Let us know what you think of Update 8 through our Discord and Community Hub!
If your curious about the future of the game and what plans we have for it, be sure to check out our latest Status Update.
Thanks a lot for the support these past couple months, we hope to improve the game even further in the months to come- have a great weekend!