Autumn Update #12 Details
Hey everyone,
Last time we made a post was last month when we released update #11 where we mentioned that the next update would be a month from then. Well, it's been a month and you're probably wondering where the new update is, unfortunately it's been pushed back a bit due to a few things still needing to be completed.
We don't have an estimate but we're hoping 3-5 days from now we'll have the November update ready for all of you, in the meantime here's a list of all the things we worked on and what's to come!
Checkpoint System
A new checkpoint system has been worked on to improve respawning during levels! This should improve player's experiences while we adjust the difficulty curve of the game, and should also allow us to make larger levels without requiring loading screens to create save points.

Kickable Doors
As we continue to update the game and add more mechanics, we like to update the game environment to mesh well with the game's mechanics- in this update we've made it possible to kick down doors rather than simply opening them!
We'll have a video for you soon as we work on it.
Controller Support in Settings Menu
We've continued to add more controller support to the game as requested by the community, the settings menu should now completely work with gamepads. As always, once the update drops, please let us know if we missed anything or if something isn't working!

New Levels
A big issue we had with some of the levels in the campaign is odd transitions from one area to the next- we've made some changes to a few levels and we're currently creating new levels to fill in those gaps!


That's only the beginning, there's a ton of bug fixes, improvements in terms of gameplay and QOL improvements, audio improvements, and a big revamp to our music system!
We're excited to bring you this new update and we'd like to apologize for the delay, we're figuring out our bottlenecks and should hopefully be able to improve our workflow for the next monthly update.
Let us know what you think in the discussion hub and we hope you have a great start to your December.
Last time we made a post was last month when we released update #11 where we mentioned that the next update would be a month from then. Well, it's been a month and you're probably wondering where the new update is, unfortunately it's been pushed back a bit due to a few things still needing to be completed.
We don't have an estimate but we're hoping 3-5 days from now we'll have the November update ready for all of you, in the meantime here's a list of all the things we worked on and what's to come!
Checkpoint System
A new checkpoint system has been worked on to improve respawning during levels! This should improve player's experiences while we adjust the difficulty curve of the game, and should also allow us to make larger levels without requiring loading screens to create save points.

Kickable Doors
As we continue to update the game and add more mechanics, we like to update the game environment to mesh well with the game's mechanics- in this update we've made it possible to kick down doors rather than simply opening them!
We'll have a video for you soon as we work on it.
Controller Support in Settings Menu
We've continued to add more controller support to the game as requested by the community, the settings menu should now completely work with gamepads. As always, once the update drops, please let us know if we missed anything or if something isn't working!

New Levels
A big issue we had with some of the levels in the campaign is odd transitions from one area to the next- we've made some changes to a few levels and we're currently creating new levels to fill in those gaps!


That's only the beginning, there's a ton of bug fixes, improvements in terms of gameplay and QOL improvements, audio improvements, and a big revamp to our music system!
We're excited to bring you this new update and we'd like to apologize for the delay, we're figuring out our bottlenecks and should hopefully be able to improve our workflow for the next monthly update.
Let us know what you think in the discussion hub and we hope you have a great start to your December.