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Devlog #1: Improving the Level Structure

Hey everyone!

We've been hard at work on adding a few things and making some fundamental changes that should hopefully improve the way Suit for Hire is played. These are also changes that are meant to improve future content/levels as they get added to the game.

A quick note before we show off some of our progress on the upcoming update- the screenshots you see are work in progress and are not complete yet, however we fully encourage any feedback or ideas that you all have, thanks!

[h2]Levels Revamped[/h2]

The Level Selection menu was always meant to get a bit of an upgrade so it could compensate for new levels that are to come.



Alongside the menu changes, we also changed how the campaign is structured. Instead of every level being apart of one entire experience, it's instead separated into chapters. This technically means that Legend runs are no longer the *entire* campaign, but parts of it. We may have plans to reintroduce some sort of full campaign Legend difficulty in the form of a roguelite mode, but that depends on a few factors (no promises there).



[h2]Numbers, Numbers, and more Numbers[/h2]

Numbers. Yup, we've finally added a ton of new stats that are shown at the end of every chapter, showing you how you performed- things like deaths, clean suits, accuracy, and a rating is in place to give players new goals in the game. The highest rating is an S+, to get one you'd have to be under a certain clear time, have 0 deaths, 100% accuracy and on top of all of that, kill all enemies in every level- this should be a fun challenge for some!



Some of these stats are viewable from the chapter selection screen to give you an idea of which levels you can improve on.

[h3]Challenges[/h3]

On top of stats being added, we also added Challenges for each chapter. These challenges can be completed in separate runs and don't need to be completed all in one playthrough, we're hoping these challenges provide fun goals for players in each chapter.



The end goal with the ratings, challenges and stats is to someday provide rewards to players such as cosmetics for their Suit, different cheatcodes, achievements, and different loadout options. Let us know what you think about these new additions in the comments!

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That's the end of this devlog, we hope you're as excited as we are for the future of the game. This update took a lot of work and may not seem like much, but it'll help a lot in terms of structuring the future of Suit for Hire's content updates.

Keep letting us know how you feel about the game, we listen to all feedback and suggestions- let us know through Discord or the Community Hub.