Update #17: Melee weapons, new AI behavior, and more!
Hey everyone!
Hope you're all having a great start to the month so far, we've worked hard in April to create new features that brings Suit for Hire closer to 1.0.
In this update, you'll find the newly added melee weapons, AI behavior, adjustments to levels and more.
[h2]NEW: Melee Weapons[/h2]
We've added a new way to engage enemies by getting up close and personal with their own melee weapons. Instead of ammo, the weapons have durability that can withstand a few hits. Currently there's the bat and katana, more weapons are planned for the future.
Let us know what you think of this new feature, we'd like to polish and improve it a lot in the months to come.
[h2]NEW: AI Behavior[/h2]
Alongside melee weapons for players, we've given the enemies a few goodies of their own. Now they can hop over obstacles (which is a fix for enemies not being able to reach areas like the bars in the club), they can dodge roll away from grenades, and they also have a spotted effect when they spot the player.
We hope these new additions improve the way that the enemies act around the player and improves the overall gameplay loop. Let us know if you experience any issues with these new features.
Here are some additional fixes, additions and improvements:
We hope you all enjoy this new update, please let us know what you think through the Community Hub or our Discord!
Hope you're all having a great start to the month so far, we've worked hard in April to create new features that brings Suit for Hire closer to 1.0.
In this update, you'll find the newly added melee weapons, AI behavior, adjustments to levels and more.
[h2]NEW: Melee Weapons[/h2]
We've added a new way to engage enemies by getting up close and personal with their own melee weapons. Instead of ammo, the weapons have durability that can withstand a few hits. Currently there's the bat and katana, more weapons are planned for the future.
Let us know what you think of this new feature, we'd like to polish and improve it a lot in the months to come.
[h2]NEW: AI Behavior[/h2]
Alongside melee weapons for players, we've given the enemies a few goodies of their own. Now they can hop over obstacles (which is a fix for enemies not being able to reach areas like the bars in the club), they can dodge roll away from grenades, and they also have a spotted effect when they spot the player.
We hope these new additions improve the way that the enemies act around the player and improves the overall gameplay loop. Let us know if you experience any issues with these new features.
Here are some additional fixes, additions and improvements:
- Added melee weapons
- Added new level additions to the Underground level
- Added new spotted effect and sound effect to let the player know when they were detected by an enemy
- Added the ability for enemies to vault over obstacles into areas that only the player could access
- Added AI behavior that allowed them to dodge out of the way of grenades (random reaction times)
- Added a ledge execution
- Added a shotgun enemy
- Added the ability to swap secondary weapons without having to throw/drop them
- Added hitmarker when shooting/hitting enemies
- Game will automatically fix any saves if they don’t have a chapter selected (old save issue)
- FIXED: bug with replay button (in results screen) causing issues in main menu
- FIXED: legend mode brought the player back to a checkpoint rather than the very beginning of the chapter
- FIXED: bug with enemies falling through floor in courtyard when ragdolling
- Improved doors by allowing them to be 2-way openable
- Improved a lot of the walls in the game to be more performant and properly see-through for better player vision
- FIXED: sometimes player got locked into crouching after rolling
- FIXED: trying to execute an enemy while another enemy is nearby the player caused a problem with collision and refused to execute
- FIXED: Ultrawide FOV not being set in the main menu
- FIXED: some collision walls not having proper collision in the Mansion
We hope you all enjoy this new update, please let us know what you think through the Community Hub or our Discord!