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Update #9: More Improvements

Hey everyone!

This week's update isn't a crazy one unfortunately due to holidays, but we've made sure to gather any bugs that were found in the last update and fix them ASAP.

We'll quickly cover all of the changes in one simple list so we're not wasting any of your time and you can jump straight into the action:

  • Improved Gun Executions blending and placements, there shouldn't be any more flickering/laser issues when exiting a gun execution now
  • Added UI popup when secondary weapon is empty (for throwing/dropping)
  • Added loading screen tooltips
  • Alongside loading screen tooltips, to stop the loading screen from disappearing too quickly, you have to manually close it by pressing any key (we'll be sure to add an option in the Settings menu to bypass this and auto-continue)
  • Improved kicking objects in a direction, it also is based on the object's weight/mass
  • Added sound effects to counter attacks
  • Fixed the gate sounds in L1 not being tied to volume settings
  • Fixed reloading not being tied to volume settings
  • Fixed the overwrite menu not working with controller
  • Fixed the reset key working on Legend difficulty (the R key will now restart the entire run for those in that difficulty)


That's it for this week's patch notes, we apologize for not getting more in- we have some new mechanics planned for this upcoming week though- stay tuned for that.

We also have a post coming about our music artist's progress on the soundtrack, that should be coming this weekend!

Thanks again for all of the support, we're working hard on getting more content planned and should have new things coming very soon™.