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Devlog #6: Shipyard Beta and many improvements

Hey everyone,

The last Devlog we posted was back in Nov 2022 so it was only a matter of time that we had to put out a new devlog to update you on what we've been working on.

Shipyard on the Beta Branch

We finally pushed the Shipyard to the Beta Branch and we're looking for any feedback or bug reports that you may have!

We've already received a ton of feedback on things that we plan on improving, but we're always looking for more to make sure we're making changes that will improve the game as a whole and prepares the Miami series for release.

Check out the video below to see what you can expect!

[previewyoutube][/previewyoutube]

Let us know what you think on the Beta Branch thread!

Progress on Miami's Chapter 2: the Cathedral

If you've played the newest version of the Test Branch, you may notice that the Cathedral is there, unfortunately it doesn't work just yet but we're definitely getting close to complete on it!

The Cathedral is the 2nd chapter of the Miami Series, tons of close-combat moments and an elite fight at the end is in store for all Suits.

We've been working on a C4 system for the underground segment and much more, it's starting to shape up, take a look below:

[previewyoutube][/previewyoutube]

Updated UI for Loadouts

As we've been discussing in the past few Devlogs, we've also been working on new main weapons that you can choose from before beginning a chapter, the UI needed an upgrade for this so that's what we went ahead and did:

[previewyoutube][/previewyoutube]

We do have more primary weapons planned but we're relatively happy with how you select them from a weapon rack, let us know what you think!

... and more!

We're not done there, we've made a lot of other adjustments and improvements including but not limited to:
  • Updated shaders on vehicles and models throughout the game
  • Weapon throwing now improved and does not rely on physics (should register hits more consistently)
  • Doors improved, have to interact to open them so kicking feels better (auto-open door option is in the settings)
  • Weapon looting animation
  • Diving animations for 2-handed weapons


[previewyoutube][/previewyoutube]

Thanks for taking the time to read this devlog, as per usual we're always on Discord and the Community Hub reading your feedback, suggestions and bug reports.

Thanks for your support, see you in the next one!