Devlog #7: Cathedral and Weapon Unlocks
Hey everyone,
Welcome to another Devlog for Suit for Hire, in this devlog we'll catch you up to date on all of the latest things we've done since February.
Before getting started though, I want to express my understanding for anybody who is upset or confused about the lack of updates in the past year or so. Last year I had the idea of doing one big update with new levels and mechanics and that quickly turned into a bad idea as it was quite a bit for the two of us (one of us on the team being just a music artist), that and having other jobs definitely made it take a lot longer than we anticipated to get an update released (hence the test branch, to give an early look at new features).
This definitely wasn't our best decision and it slowed down updates, once we release the Miami Debut update, we'll be returning to a bi-weekly update flow as long as our other jobs don't cut in too much. That should improve things for ourselves and the community, we apologize for the long wait on new content and again, we understand any frustrations that our early access players have in regards to this.
That being said, let's cover what we've done in the past few months!
If you haven't checked out the Beta Branch, we recently pushed the Cathedral and it's available for play! We're looking for any bug reports, feedback on gameplay, etc. that you may have. We're doing our best to make the new chapters a fun and challenging experience for everyone.

Let us know what you think on the Beta Branch thread!
The Primary Weapons that we showed off in the past few devlogs are now unlockable through completing specific chapters in the game, as time goes on we'll be adding more primary weapons and adding more challenges throughout chapters that unlock them.

We're making huge progress on the third chapter for the Miami Debut update, the Art Exhibit. We're focused on finalizing the final fight area and from there we'll be preparing the level to be released on the Test Branch, at that point onward we'll be heavily looking for feedback and bug squashing to make the Miami Debut have a great start.
Here's a sneak peek at the chapter so far:

New chapters means new toys to play around with, our goal is to keep adding more secondary weapons that spice up the gameplay and make it more enjoyable for Suits whenever a new chapter is released throughout the Miami Series:

We have a ton more going on behind the scenes, such as improvements to the Shipyard, gameplay, and more. We're hoping to gather more feedback from the community to make sure we're going in the right direction.
For now, thanks a lot for taking the time to read today's devlog, the next one should be when we release the Art Exhibit chapter to the Test Branch and work towards finally releasing this new update into the official version of the game!
Take it easy and see you in the next one.
[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.
Report any bugs or feedback on our Community Hub.
Welcome to another Devlog for Suit for Hire, in this devlog we'll catch you up to date on all of the latest things we've done since February.
Before getting started though, I want to express my understanding for anybody who is upset or confused about the lack of updates in the past year or so. Last year I had the idea of doing one big update with new levels and mechanics and that quickly turned into a bad idea as it was quite a bit for the two of us (one of us on the team being just a music artist), that and having other jobs definitely made it take a lot longer than we anticipated to get an update released (hence the test branch, to give an early look at new features).
This definitely wasn't our best decision and it slowed down updates, once we release the Miami Debut update, we'll be returning to a bi-weekly update flow as long as our other jobs don't cut in too much. That should improve things for ourselves and the community, we apologize for the long wait on new content and again, we understand any frustrations that our early access players have in regards to this.
That being said, let's cover what we've done in the past few months!
Cathedral on the Beta Branch
If you haven't checked out the Beta Branch, we recently pushed the Cathedral and it's available for play! We're looking for any bug reports, feedback on gameplay, etc. that you may have. We're doing our best to make the new chapters a fun and challenging experience for everyone.

Let us know what you think on the Beta Branch thread!
Unlockable Weapons
The Primary Weapons that we showed off in the past few devlogs are now unlockable through completing specific chapters in the game, as time goes on we'll be adding more primary weapons and adding more challenges throughout chapters that unlock them.


Third Chapter: Art Exhibit
We're making huge progress on the third chapter for the Miami Debut update, the Art Exhibit. We're focused on finalizing the final fight area and from there we'll be preparing the level to be released on the Test Branch, at that point onward we'll be heavily looking for feedback and bug squashing to make the Miami Debut have a great start.
Here's a sneak peek at the chapter so far:


New Secondary Weapons
New chapters means new toys to play around with, our goal is to keep adding more secondary weapons that spice up the gameplay and make it more enjoyable for Suits whenever a new chapter is released throughout the Miami Series:

We have a ton more going on behind the scenes, such as improvements to the Shipyard, gameplay, and more. We're hoping to gather more feedback from the community to make sure we're going in the right direction.
For now, thanks a lot for taking the time to read today's devlog, the next one should be when we release the Art Exhibit chapter to the Test Branch and work towards finally releasing this new update into the official version of the game!
Take it easy and see you in the next one.
[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.
Report any bugs or feedback on our Community Hub.