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Patch v19.5 - New Year, New Bugfixes

Hey everyone,

Happy New Year! A new year means new patches (and probably new bugs...), thanks again to everyone that submitted bugs for this patch in particular (@Scott, @Dabt, @legend), if anyone ever has any feedback or bug reports, please let us know!

Without wasting any more of your time, here's the patch notes for v19.5:

  • FIXED: Certain actions caused the player to swap weapons involuntarily
  • FIXED: Cathedral boss UI would not disappear after restarting/dying (let me know if this continues to happen, I was not able to personally reproduce it so I put in some duct tape fixes just in case)
  • FIXED: Player should no longer be able to stand on grenades
  • FIXED: Player can clip into rocks in the Courtyard Level
  • FIXED: Player can jump out of bounds on the Club level
  • FIXED: Fade wall would appear on walls that were unintended (primarily fixed in Shipyard, let me know if other places look weird)
  • FIXED: Player sometimes can't progress even after killing all enemies in the Cathedral boss room (again, I wasn't able to reproduce so I put some additional checks just in case, but let me know if this occurs again)
  • FIXED: Swapping from a melee weapon back to gun doesn't show laser, flashlight, and other widgets even when enabled in Settings
  • FIXED: Melee attacking and then attempting to use a melee weapon would have mismatching combo values causing the player to only target/attach to an enemy but not attack


Thanks to everyone playing/picking up the game and providing your feedback and bug reports, it helps us a ton in improving the game. More to come in 2024, cheers!

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