1. Suit for Hire
  2. News
  3. Update #5: Throwing Weapons and Artstyle

Update #5: Throwing Weapons and Artstyle

Hello players!

Hope you're doing well, we've been hard at work on the game as per usual. This time we've done some big adjustments that you'll most likely notice right off the bat including a new mechanic which includes the ability to throw your secondary weapon at enemies.

Without wasting any of your time, here are the patch notes:

Artstyle Changes

You may notice that we've made some small changes to the game's style, before this update we had a pixel texture style but we felt that wasn't the best for a game that's going for a comic-book/movie style look.



We've also enabled Anti-aliasing by default- this can of course be changed in the settings menu if you liked having that crisp look in prior versions, the other AA options are also exposed like MSAA and TAA.

We'll be playing around with the artstyle and trying to improve the overall visual fidelity of the game throughout Early Access, so be prepared for more updates to the visuals.

Weapon Throwing

People didn't entirely like not being able to put away their secondary weapon in the past game versions (e.g. Assault Rifle, SMG, etc.), so what better way to get rid of a gun than by throwing it in a merc's face.

We've always intended on adding this but we tried to get it out of the way ASAP, hence including it in this update. You may notice some issues with it, and if you do, please let us know as it helps us make the game better! The animations are also temporary and will be upgraded by our very own animator, Kyle.

[previewyoutube][/previewyoutube]

Players can easily do this by holding G or the Face Button Up key on their controller while having a secondary weapon in hand.

This will also work great when we add melee weapons like knives, we'll be making it so throwing a sharp weapon into an enemy has a chance of sticking in them which will deal additional damage and stun them for a longer duration. Melee weapons aren't in the game yet though, we'll be working towards that.

Improvements and Adjustments

We've also made some improvements based on your feedback.

  • Placed explosive barrels where they should be, more to come
  • Improve the Rooftop environment to not have void gaps during the boss fight
  • Reduced the radius of explosive barrels from 450 to 350
  • Increased the rotation rate for mercs to better match how they aim at the player
  • The camera will readjust at the bottom of the elevator in L11
  • Adjusted the lighting of L11 to be more clear (hopefully)


Bug Fixes

  • Fixed mercs sometimes not shooting at you in some locations due to overlap boxes (let us know if this keeps happening)
  • Fixed melee enemies being able to hit you through corners/walls
  • Fixed the music resetting when you die/respawn
  • Fixed grunt enemies not dropping the grenade if they die while about to throw it
  • Fixed being able to... punch the money?


That's the patch notes for this update, let us know if you have any feedback or bug reports. We'll be keeping an eye out and improving the game more and more.

Thanks for reading and have a great weekend!