Patch v20.3 - More Bugfixes and Improvements
Hey everyone,
A few players have submitted reports of difficulty with some enemies/levels being softlocked, this patch should hopefully resolve some of those issues you may have encountered. Apologies for the issues you may have experienced.
There may be a couple other changes mixed in there, but since it's super late, I may have forgotten them, so forgive me for that but I hope the above fixes improve everyone's experience.
Thank you again for your feedback and bug reports, we'll continue keeping an eye out for your comments.
[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.
Report any bugs or feedback on our Community Hub.
A few players have submitted reports of difficulty with some enemies/levels being softlocked, this patch should hopefully resolve some of those issues you may have encountered. Apologies for the issues you may have experienced.
- FIXED: Enemies that would need to be killed to proceed should no longer despawn when out of range
- CHANGED: The area that the Red Suit spawns in the Art Exhibit has been limited to the main floor
- CHANGED: The Red Suit's radio is now louder, emitting at a farther range to make it easier to find them
- CHANGED: If in the rare scenario the Red Suit's keycard doesn't drop properly, the player will receive it instantly
- ADDED: Hover text on the primary weapons that are still in development
There may be a couple other changes mixed in there, but since it's super late, I may have forgotten them, so forgive me for that but I hope the above fixes improve everyone's experience.
Thank you again for your feedback and bug reports, we'll continue keeping an eye out for your comments.
[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.
Report any bugs or feedback on our Community Hub.