Patch v21.8 - Bugfixes and Balancing
Hey everyone,
We're working hard on the 1.0 update and in the meantime we've made various improvements and bugfixes that we believe are worth releasing now rather than later.
Thank you to everyone that submitted feedback and bug reports, here's the patch notes:
Feel free to let us know if you're experiencing any issues, thank you!
We're working hard on the 1.0 update and in the meantime we've made various improvements and bugfixes that we believe are worth releasing now rather than later.
Thank you to everyone that submitted feedback and bug reports, here's the patch notes:
- ADDED: Fade out execution window UI when out of range
- ADDED: Proper helicopter animations (RIP Tpose guy 2021-2024)
- Increased hitbox for executing enemies
- Increased counter attack window time by 0.075 seconds
- Increased execution window timer by 0.75 seconds
- Other series pins fade out when hovering a series button
- Reduced intensity of QTE event when getting stunned from 0.08 to 0.065
- Nerfed knife guy (slower attacks and lunge distance)
- FIXED: Animation of hovering series pin
- FIXED: Head is cutoff on widescreen in the customize suit screen
- FIXED: shooting elite enemy with nailgun would cause them to stay alive even though they should be nailed to wall
- FIXED: throwing weapon at destructible wall does not respawn the pick up weapon actor
- FIXED: HUD reappearing between loading when HUD disabled
- FIXED: attempting to execute an enemy while nearby another enemy will cause you to not execute the enemy
- FIXED: getting stunned while diving will sometimes count as a perfect dodge but still hit the player
Feel free to let us know if you're experiencing any issues, thank you!