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Suit for Hire News

v1.0.7.1 - "He's behind me, isn't he" Patch

Hey everyone,

Thanks again for all of your feedback, bug reports and support- this patch fixes a few first-time bugs for players alongside some spawning issues with enemies in thirdperson, full list below:

  • FIXED: Door kicking direction is offset in Third person rather than forward
  • FIXED: Enemies spawning behind player (let me know if this is still occurring in any levels)
  • FIXED: Crosshair color settings not saving
  • FIXED: Some Japanese localized text
  • FIXED: Some French localized text
  • FIXED: First time players see all items unlocked (shouldn’t happen anymore)
  • FIXED: Default character in main menu is not initialized properly
  • FIXED: Player needs to restart to see their unlocks (shouldn’t happen anymore, if not, please let me know!)
  • Improved visuals in a couple areas
  • Chop Shop: Door kills challenge requirement lowered from 6 to 4
  • Cathedral: Door kills challenge requirement lowered from 5 to 3


Thanks again for your patience as I slowly get through all of these bugs and feedback, I hope to get through more for tomorrow's patch.

v1.0.6.4 - Steamdeck fixes

Hey everyone,

Some changes I made to the default config files seemed to have some adverse effects on Steamdeck users, I've reverted those config files to their original state which should hopefully fix the issue for new Steamdeck users.

If you're experiencing issues (like screen being stretched, can't press buttons, etc.) still on Steamdeck, try the steps below:

  • Go to your Library on your Steamdeck and find the settings button when in the game's page
  • Go to Properties > General
  • Scroll down until you see Launch Options
  • Type -windowed in the Launch Options
  • Boot up the game


The above steps should help with gaining access to the settings menu and various other elements of the game, at which you might be able to remove the Launch Option after changing the resolution settings.

I do apologize to the Steamdeck users for this problem, if you're still having issues please feel free to yell at me (Discord, discussion hub, etc.) and/or throw a tomato in my direction and I'll try to assist you ASAP.

v1.0.6.3 - Patch

Hey everyone,

This patch focuses on improving some input queuing when going from action to action (e.g. punching to shooting), it also fixes a various amount of bugs. Thank you again for all of the feedback and bug reports, with this patch I'd love to hear what you think of the input changes; there's moments where shooting might take a small moment since it's waiting for an animation to complete, let me know how that feels as well.

  • FIXED: Enemies dropping bullets should work again, including for the silenced pistol passive
  • FIXED: Flashlight appearing during dodge roll (after sidestep)
  • Temporarily turned off shadows on player's gun, will figure out a better solution for the flashlight casting shadows on the gun in a future patch
  • Aggro range for enemies in third person increased by 25%
  • Improvements to input queuing, should be able to immediately kick/punch right after shooting, additionally input queue for shooting shoot reduce the chance of lost inputs (still needs some more improvement mechanically and visually animation-wise)
  • Enemy attack tokens should reset upon player death now (should fix enemies not attacking anymore after a few deaths)
  • Kick hitboxes should be improved, reducing missing even though enemy is right in front of the player
  • Gamepad Special Left (or Select) should now be bindable to an Input on controllers


Thanks again for all of the support!

v1.0.6.2 - Grenade Enemies hotfix

Hey everyone, this one's a small patch just focused on the grenade enemies.

  • Grenade enemy no longer waits for attack queue to throw a grenade
  • Grenade enemy throwing range increased from 1500.0f to 2500.0f
  • FIXED: Enemy not dropping grenade on their body during a throw animation


Thanks for your bug reports!

v1.0.6.1 - Emergency Hotfix

[p]Hey everyone,

I've received some reports of the Red Suit in the Art Exhibit holding a little too hard onto his keycard, I've made some adjustments to fix his keycard drop and additionally fixed grenade enemies not dropping their grenades properly.

Apologies for this bug, it came up after some adjustments/fixes in the last patch! (fix one thing, 2 things break kind of situation)

Appreciate the patience and bug reports, cheers! [/p][p][/p][p]EDIT: It would appear the grenade enemies are still not 100% functioning properly, working on a fix...[/p][p][/p][p]EDIT 2: Grenade enemies should be functioning better in v1.0.6.2[/p]