1. Suit for Hire
  2. News

Suit for Hire News

Update #19: Weapon Swap Update

Hello everyone!

We've been working hard on improving the game and adding mechanics that give players more control over their Suit and the flow of actions.

In the past month or so, we worked hard on adding a much needed mechanic, weapon swapping- the ability to switch between your secondary and primary without having to throw away your secondary weapon.



This mechanic alone enables so much dynamic gunplay/style that I believe many of you will enjoy replaying the game with this added feature.

On top of this new mechanic, we also received your feedback on other parts of the game and have applied some fixes, improvements, and balances to bossfights- full list below:

  • IMPROVEMENT: Non lootable weapons will no longer drop from enemies
  • IMPROVEMENT: Weapon pickup square UI will disappear at a distance
  • IMPROVEMENT: levels now have puddles (graphics galore)
  • IMPROVEMENT: Items will now be grayed out if the player already has it (armor/ammo)
  • AUDIO: Adjusted attenuation on vehicles to reduce music being muddied
  • BALANCE: Enemies piled up at the center boss-arena in Art Exhibit, they now get deleted when entering the boss-arena
  • BALANCE: Reduced enemy spawns in Art Exhibit final fight
  • BUGFIX: Throwing a weapon at an auto-aimed enemy throws the weapon at the ground
  • BUGFIX: Fixed issue with melee weapons hitting invisible overlap boxes
  • BUGFIX: Enemies can trigger slowmo on doors they open
  • BUGFIX: Bug where the underground key stayed/duplicated in the inventory on Cathedral
  • BUGFIX: Single bullet drops not adding to Revolver reserve
  • BUGFIX: Finishing a chapter with an empty weapon causes inability to fire in the next chapter
  • BUGFIX: Player can't throw a weapon (or do certain actions) until dodge rolling
  • BUGFIX: Shotgun shooting from different points rather than one initial location
  • BUGFIX: Enemies that drop a bullet cause a 'flow issue' on execution
  • BUGFIX: Double death screen in the Art Exhibit circular area
  • BUGFIX: Fixed occlusion (again) on the walls in the Cathedral (should work now... hopefully)
  • BUGFIX: Crashes should be reduced (for real this time)
  • BUGFIX: Main Menu windows shouldn't clip into each other on smaller resolutions (e.g. Steamdeck)


If we missed any of your feedback, please let us know!

Thank you for all of the support these past few months, and a big thank you to everyone who submitted feedback, bug reports, and suggestions leading up to this update. Please send us more so we can make future patches/updates great!

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch 18.9 - Hotfixes Patch

Hey everyone, apologies for the wait on this patch, it would appear there was some major bugs stopping players from proceeding in the Miami series, but I believe I've fixed a few of them, details below:

  • Fixed: Continue button not working/not focusing on controller on contract completion
  • Fixed: Cathedral boss respawning outside of the level bounds
  • Fixed: Player Character not spawning in the Shipyard level (causing the camera to be in the ground frozen, etc.)


Again, huge apologies for the above bugs, the engine update must've had some bugs that I didn't catch sooner- thank you to everyone who submitted bugs and feedback thus far!

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch 18.8 - Fixes and Improvements Patch

Hey everyone, another patch to fix issues stopping players from advancing the tutorial and more:

  • Fixed: Kicking barrels still not progressing tutorial
  • Fixed: Ammo bullet drops staying in mid air rather than dropping to the ground
  • Fixed: Bodies disappearing
  • More visual/texture updates on certain props


Thank you to everyone that submitted bugs and feedback, we'll continue to get work done.

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch 18.7 - Hotfix Patch

Hey everyone, we released a hotfix patch on some issues that seemed to stop players from progressing after the Cathedral boss, alongside other fixes and improvements:

  • Added: Dialogue text after Cathedral 'Boss on the Block' is killed indicating that remaining enemies need to be killed
  • Fixed: Collision on broken window in the Cathedral
  • Fixed: Level not clearing after killing all enemies in Cathedral boss room
  • Fixed: Cathedral boss spawning basic enemies after death
  • Improved lighting and visuals for various levels


Thank you to everyone that submitted bugs and feedback, we'll continue to get work done.

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch 18.6 - Bugfixes, Big Change, and Improvements

Hey everyone, another patch has now been released hopefully fixing more of your issues, additionally some big changes to our code/engine structure that hopefully doesn't cause any issues down the line, more info below:

  • We're now using the Unreal Engine Source code version of the engine rather than the Launcher version- with this we'll be able to debug crashes more efficiently and tackle issues we previously wouldn't have been able to. That being said, this change may cause unforeseeable problems like new crashes, etc. if you experience any said issues, please let us know!
  • Removed: Save Phones, they're now replaced by overlaps so you don't have to bother with saving the game manually!
  • Balanced: Cathedral 'Boss on the Block' should now be a bit easier, less elite enemy spawns and basic enemy spawns, and should take 15% more armor damage from the front
  • Optimized: Elevator in Warehouse level and made it a bit more pretty
  • Optimized: Visuals with certain objects throughout the world, increasing their visual fidelity
  • Fixed: Enemies should no longer get launched alongside player after releasing grapple
  • Fixed: A bug that allowed the player to die twice in a row causing additional issues
  • Fixed: Being able to break doors off hinges just by running into them (shouldn't happen as often anymore)
  • Improved vision with bricks in the upstairs Cathedral level


Thank you to everyone that submitted bugs and feedback, we'll continue to get work done.

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.