Update #19: Weapon Swap Update
Hello everyone!
We've been working hard on improving the game and adding mechanics that give players more control over their Suit and the flow of actions.
In the past month or so, we worked hard on adding a much needed mechanic, weapon swapping- the ability to switch between your secondary and primary without having to throw away your secondary weapon.

This mechanic alone enables so much dynamic gunplay/style that I believe many of you will enjoy replaying the game with this added feature.
On top of this new mechanic, we also received your feedback on other parts of the game and have applied some fixes, improvements, and balances to bossfights- full list below:
If we missed any of your feedback, please let us know!
Thank you for all of the support these past few months, and a big thank you to everyone who submitted feedback, bug reports, and suggestions leading up to this update. Please send us more so we can make future patches/updates great!
[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.
Report any bugs or feedback on our Community Hub.
We've been working hard on improving the game and adding mechanics that give players more control over their Suit and the flow of actions.
In the past month or so, we worked hard on adding a much needed mechanic, weapon swapping- the ability to switch between your secondary and primary without having to throw away your secondary weapon.

This mechanic alone enables so much dynamic gunplay/style that I believe many of you will enjoy replaying the game with this added feature.
On top of this new mechanic, we also received your feedback on other parts of the game and have applied some fixes, improvements, and balances to bossfights- full list below:
- IMPROVEMENT: Non lootable weapons will no longer drop from enemies
- IMPROVEMENT: Weapon pickup square UI will disappear at a distance
- IMPROVEMENT: levels now have puddles (graphics galore)
- IMPROVEMENT: Items will now be grayed out if the player already has it (armor/ammo)
- AUDIO: Adjusted attenuation on vehicles to reduce music being muddied
- BALANCE: Enemies piled up at the center boss-arena in Art Exhibit, they now get deleted when entering the boss-arena
- BALANCE: Reduced enemy spawns in Art Exhibit final fight
- BUGFIX: Throwing a weapon at an auto-aimed enemy throws the weapon at the ground
- BUGFIX: Fixed issue with melee weapons hitting invisible overlap boxes
- BUGFIX: Enemies can trigger slowmo on doors they open
- BUGFIX: Bug where the underground key stayed/duplicated in the inventory on Cathedral
- BUGFIX: Single bullet drops not adding to Revolver reserve
- BUGFIX: Finishing a chapter with an empty weapon causes inability to fire in the next chapter
- BUGFIX: Player can't throw a weapon (or do certain actions) until dodge rolling
- BUGFIX: Shotgun shooting from different points rather than one initial location
- BUGFIX: Enemies that drop a bullet cause a 'flow issue' on execution
- BUGFIX: Double death screen in the Art Exhibit circular area
- BUGFIX: Fixed occlusion (again) on the walls in the Cathedral (should work now... hopefully)
- BUGFIX: Crashes should be reduced (for real this time)
- BUGFIX: Main Menu windows shouldn't clip into each other on smaller resolutions (e.g. Steamdeck)
If we missed any of your feedback, please let us know!
Thank you for all of the support these past few months, and a big thank you to everyone who submitted feedback, bug reports, and suggestions leading up to this update. Please send us more so we can make future patches/updates great!
[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.
Report any bugs or feedback on our Community Hub.