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Patch v19.5 - New Year, New Bugfixes

Hey everyone,

Happy New Year! A new year means new patches (and probably new bugs...), thanks again to everyone that submitted bugs for this patch in particular (@Scott, @Dabt, @legend), if anyone ever has any feedback or bug reports, please let us know!

Without wasting any more of your time, here's the patch notes for v19.5:

  • FIXED: Certain actions caused the player to swap weapons involuntarily
  • FIXED: Cathedral boss UI would not disappear after restarting/dying (let me know if this continues to happen, I was not able to personally reproduce it so I put in some duct tape fixes just in case)
  • FIXED: Player should no longer be able to stand on grenades
  • FIXED: Player can clip into rocks in the Courtyard Level
  • FIXED: Player can jump out of bounds on the Club level
  • FIXED: Fade wall would appear on walls that were unintended (primarily fixed in Shipyard, let me know if other places look weird)
  • FIXED: Player sometimes can't progress even after killing all enemies in the Cathedral boss room (again, I wasn't able to reproduce so I put some additional checks just in case, but let me know if this occurs again)
  • FIXED: Swapping from a melee weapon back to gun doesn't show laser, flashlight, and other widgets even when enabled in Settings
  • FIXED: Melee attacking and then attempting to use a melee weapon would have mismatching combo values causing the player to only target/attach to an enemy but not attack


Thanks to everyone playing/picking up the game and providing your feedback and bug reports, it helps us a ton in improving the game. More to come in 2024, cheers!

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch v19.4 - Bugfixes and Improvements

Hey everyone,

We've made some major bugfixes and improvements to the game that should hopefully make things feel better, we also reverted our engine code back to the original code rather than source code which should resolve some other issues.

The full patch notes can be found below:

  • FIXED: Bright lights in levels like the Subway Level
  • FIXED: Black fade wall not disappearing in the Club level somehow
  • FIXED: Enemies keep getting stuck in cover state (this is a duct tape fix for now, we'll be doing a full revamp of the AI in the near future)
  • FIXED: Weapon selection would load before Game Instance causing weapons that were locked to appear unlocked on first start-up
  • FIXED: Cathedral boss firing even when the player would start executing an enemy
  • FIXED: Dive not working near objects and was being set to 'Standing' during dive
  • FIXED: Secondary weapon execution being used even though primary is equipped


Thanks for all of your feedback and bug reports, keep them coming and Happy New Year!

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch v19.3 - Countering Hotfix

Hey everyone,

Super short hotfix of one particular bug happening during countering, kind of a duct tape fix but it should work better now: when the player would tap the counter key, enemies being countered would sometimes teleport far away.

The problem should be fixed or functioning better than before, let us know if there's still any more issues.

Cheers!

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch v19.2 - More Improvements and Bugfixes

Hey everyone,

We found some additional issues that needed to be fixed and improved, patch notes found below:

  • MUSIC: Improvements to Art Exhibit music ending too early, it now should loop if needed
  • IMPROVEMENT: Input buffers had issues with rolling at times, it should now work properly 99% of the time
  • BUGFIX: Fire floors not dealing damage to the player in the Art Exhibit boss room
  • BUGFIX: Player getting stuck inside of mannequin in Tutorial
  • BUGFIX: Buffer input with shotgun would fire at the ground sometimes
  • BUGFIX: Weapons dropped from enemies that aren't usable now are deleted


Cheers everyone, we're hoping melee combat and the rest of the game is feeling better!

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch v19.1 - Input Improvements Patch and more

Hey everyone!

We've received quite a bit of feedback and bug reports these past few weeks, we're hoping this patch improves things such as input buffering and more. Kicking, punching, and shooting should now be buffered if you click it near the end of an animation, allowing gameplay to be a bit more smooth. This feature is still pretty experimental so let us know if you experience any bugs or issues with that change in particular.

We've also made more changes, here's the patch list:

  • IMPROVEMENT: Added input buffering for shooting and kicking (needs feedback, let us know if you encounter any issues!)
  • MUSIC: New boss music track in the Cathedral area
  • MUSIC: Improved and revamped Art Exhibit music including boss area
  • UI: Changed "Reset Level" in the pause menu to "Reset to Last Checkpoint"
  • BUGFIX: Negative accuracy bug, most likely due to shotguns
  • BUGFIX: Death penalty showing up on a full chapter reset
  • BUGFIX: Throwing a weapon while diving caused the dive to stay stuck proning (also let us know if you ever get stuck while diving, I'll attempt to make more fixes)
  • BUGFIX: Character playing 'get up' animation if releasing dive at the perfect time


Thanks for all the feedback and bug reports everyone, Happy Holidays!

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.