v1.0.15 - Photomode, Headshots (and some other things)
[p]Hey everyone!
Apologies for this update taking so long, it was essentially ready for a hot minute considering it was in the Beta branch for a while.
This update includes a bunch of things spanning from bug fixes, improvements, additional customizable settings and more.
There's a few more minor bugs on my to-do list so expect a patch in the coming weeks, that being said, I tried to do extensive testing of this update to make sure I didn't f*** anything up, but if you notice anything game breaking, feel free to yell at me in any of the respective channels (Discord, the Community Hub, this news update's thread, messenger bird) and I'll do my best to hotfix anything ASAP.
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A few players have already been taking some fun screenshots with it during the Beta, now others can mess around with it as they execute enemies with style.
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I may add some filters/more controls in the future, let me know if you'd like anything added and I'll consider it.
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This only works for secondary weapons, since your primary pistol is meant to be a tool of destruction. The Enhanced Hitboxes setting is turned on by default but if you prefer the more arcade-y shooting style, you can disable it in the Gameplay settings.
[/p]
Apologies for this update taking so long, it was essentially ready for a hot minute considering it was in the Beta branch for a while.
This update includes a bunch of things spanning from bug fixes, improvements, additional customizable settings and more.
There's a few more minor bugs on my to-do list so expect a patch in the coming weeks, that being said, I tried to do extensive testing of this update to make sure I didn't f*** anything up, but if you notice anything game breaking, feel free to yell at me in any of the respective channels (Discord, the Community Hub, this news update's thread, messenger bird) and I'll do my best to hotfix anything ASAP.
[/p]
Photomode
[p]One of the new features in this update is the quick photomode that was added in, you can easily pull it up with the hotkey (Default: J, customizable) and there's a button in the pause menu as well.A few players have already been taking some fun screenshots with it during the Beta, now others can mess around with it as they execute enemies with style.
I may add some filters/more controls in the future, let me know if you'd like anything added and I'll consider it.
[/p]
Headshots in Third Person
[p]After the 3rd person mode's release, a few people were confused by the lack of damage variety based on where enemies were hit. I didn't really consider it since I wanted the gameplay to be similar from top-down to third person- but it made sense adding headshots to the third person mode.This only works for secondary weapons, since your primary pistol is meant to be a tool of destruction. The Enhanced Hitboxes setting is turned on by default but if you prefer the more arcade-y shooting style, you can disable it in the Gameplay settings.
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Katana
[p]The Katana has been in the game for a while now, but it felt like it was missing a special something. The Katana can now pierce and stick into enemies/surfaces when you throw it at the right distance, be careful not to throw it in an unreachable spot because there's a small likelihood you won't get it back. [/p][p][/p]and more...
[p]There's a lot more changes, improvements and additions to the game as well that I'll simply put into the patch notes list below. I'll be honest, there's a few things I fixed/added that I might've forgotten in the list so that's on me![/p][p][/p]- [p]ADDED: Basic Photomode feature[/p]
- [p]ADDED: Quick restart button keybinding (restart at any point without pause)[/p]
- [p]ADDED: Office level now has enemies spawning in when pushing the secret button revealing the elevator[/p]
- [p]ADDED: Setting to turn off camera popups during clean suits[/p]
- [p]ADDED: Keybinding to toggle light/laser (None > Only Laser > Only Flashlight > Both, then cycle)[/p]
- [p]ADDED: Enhanced hitboxes for Third Person, new gameplay setting (defaulted to on): Hitting enemies in different body parts with a secondary weapon will deal varying levels of damage.[/p]
- [p]ADDED: Button to clear a binding entirely in Input settings[/p]
- [p]Tilde key ( ` ) should be bindable in Input menu now[/p]
- [p]Gamepad Special Left (Select button generally) should now be bindable in the Input Menu[/p]
- [p]Categorized settings UI to make it easier to find things[/p]
- [p]Changed hit react animations for first two punches[/p]
- [p]Adjusted pathing limits in Ocean Drive and various enemy placements[/p]
- [p]Optimized some levels that had lights that weren’t fading at a distance[/p]
- [p]Increased hearing range of all enemies from 3000 to 5000 (still subject to some pathing length limits)[/p]
- [p]Improved leaning animations while moving and added more smoothing/interpolation[/p]
- [p]Improved current Lethal Indicator (shows when ranged enemies will fire, different color for melee enemies)[/p]
- [p]Thrown weapons will bounce around a bit more when hitting surfaces[/p]
- [p]Thrown Katana can now stick in surfaces and enemies (deals additional damage) if hit in the correct orientation (a lil skill-check for players who memorize the proper throw distance)[/p]
- [p]Removed FPS presets and replaced with a slider (use 0 for unlimited, highly unrecommended though)[/p]
- [p]Changed some sound effects[/p]
- [p]Improved directing melee attacks using desired movement direction (as long as enemy is in view), additional layer of melee aim assist[/p]
- [p]Removed default key for Toggle HUD (can still be used in Input Settings)[/p]
- [p]FIXED: Can’t hit Escape on Caution popup when restarting through pause menu[/p]
- [p]FIXED: Shooting physics magazines on the ground plays blood particles… uh[/p]
- [p]FIXED: Executing and activating slowmo after a perfect dodge will cause the enemy being executed to have a desync’d execution animation[/p]
- [p]FIXED: Revolver ultimate hits glass rather than going through it[/p]
- [p]FIXED: Secondary weapon throw prompt staying on screen and stopping shooting after restarting mission[/p]
- [p]FIXED: Throwing weapons into glass would make them not lootable[/p]
- [p]FIXED: Throwing weapon in the air causes it to not continue physics properly and when fallen to the ground, cannot be picked up again (possibly lifespan related)[/p]
- [p]FIXED: Incorrect physics launch direction on melee attacks[/p]
- [p]FIXED: Fire extinguisher not despawning and not respawning (Overflow, Chop Shop)[/p]
- [p]FIXED: Akimbo deagle not affected by Crazy Ragdolls modifier[/p]
- [p]FIXED: Enemy navigation when cars roll in at Mansion entrance[/p]
- [p]FIXED: Controller focus should return to settings button when closing settings menu in pause menu[/p]
- [p]FIXED: Comic camera at full resolution when game has less than 100% resolution scale (now adjusts dynamically)[/p]
- [p]FIXED: Using other weapons with deagle equipped drops bullets no matter what kill-type[/p]
- [p]FIXED: Enabling slowmo after walking through a slowmo door doesn’t continue the slowmo and stamina continues to drain[/p]
- [p]FIXED: Diving while a slowmo is ending causes an odd time dilation difference, causing the dive to be very quick and odd animation changes[/p]
- [p]FIXED: Using Time Focus at the end of a hand-to-hand execution causes a mismatch in custom time dilation[/p]
- [p]FIXED: Second Deagle staying in the level after restarting[/p]
- [p]Disabled FOV/zoom effects and camera adjustments when going into Time Focus for UEVR Mode[/p]

