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Suit for Hire News

Patch 18.7 - Hotfix Patch

Hey everyone, we released a hotfix patch on some issues that seemed to stop players from progressing after the Cathedral boss, alongside other fixes and improvements:

  • Added: Dialogue text after Cathedral 'Boss on the Block' is killed indicating that remaining enemies need to be killed
  • Fixed: Collision on broken window in the Cathedral
  • Fixed: Level not clearing after killing all enemies in Cathedral boss room
  • Fixed: Cathedral boss spawning basic enemies after death
  • Improved lighting and visuals for various levels


Thank you to everyone that submitted bugs and feedback, we'll continue to get work done.

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch 18.6 - Bugfixes, Big Change, and Improvements

Hey everyone, another patch has now been released hopefully fixing more of your issues, additionally some big changes to our code/engine structure that hopefully doesn't cause any issues down the line, more info below:

  • We're now using the Unreal Engine Source code version of the engine rather than the Launcher version- with this we'll be able to debug crashes more efficiently and tackle issues we previously wouldn't have been able to. That being said, this change may cause unforeseeable problems like new crashes, etc. if you experience any said issues, please let us know!
  • Removed: Save Phones, they're now replaced by overlaps so you don't have to bother with saving the game manually!
  • Balanced: Cathedral 'Boss on the Block' should now be a bit easier, less elite enemy spawns and basic enemy spawns, and should take 15% more armor damage from the front
  • Optimized: Elevator in Warehouse level and made it a bit more pretty
  • Optimized: Visuals with certain objects throughout the world, increasing their visual fidelity
  • Fixed: Enemies should no longer get launched alongside player after releasing grapple
  • Fixed: A bug that allowed the player to die twice in a row causing additional issues
  • Fixed: Being able to break doors off hinges just by running into them (shouldn't happen as often anymore)
  • Improved vision with bricks in the upstairs Cathedral level


Thank you to everyone that submitted bugs and feedback, we'll continue to get work done.

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch 18.5 - More Bugfixes

Hey everyone, another patch has now been released hopefully fixing more of your issues, the list of fixes is below:

  • Improved crash stability even further (hopefully, I'm still investigating the random crashes, apologies for it taking so long!) If you experience any crashes, please let us know how/when and we'll look into it, any information helps
  • Fixed: Kicking objects should now (properly) complete the tutorial task
  • Fixed: ESC bugging out at times and not working
  • Fixed: Issues with some materials breaking when on Low/Medium shadow quality
  • Fixed: No screen shake with secondary weapons
  • Fixed/Removed: Grabbing (and some other actions) not working on alternate keybinds- due to the complicated nature of some mechanics in the game and how difficult it would be to keep alternative keybinds, for the time being we've removed/disabled alternate keybinds, if there's enough request for it to be brought back, we can look into it at a later date
  • Fixed: If no sub-level is assigned for a save when hitting Continue, the level would break and no enemies would spawn, etc.


Thank you to everyone that submitted bugs and feedback, we'll continue to get work done.

[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.

Report any bugs or feedback on our Community Hub.

Patch 18.4 - Crash Improvements and Bugfixes

Hey everyone, we've got another patch lined up with bug fixes and crash improvements (hopefully, more info below):

  • A crash has been occurring randomly within the game, usually after level transitions and restarting the game, we've made some attempts at improving some of our code to circumvent these crashes however it's a tough thing to fix- if you come across any crashes, please keep note of what was happening (if you were loading a new level, which level, etc.) so we can investigate further and make more improvements, apologies for all of the crashes!
  • Fixed: kicking objects in tutorial does not progress the step to move forward
  • Fixed: enemies can get out of the tutorial bounds
  • Fixed: objects can get out of the tutorial bounds (let us know if this still happens)
  • Fixed: AI Navigation not working in some sections of the tutorial
  • Fixed: Pressing R to restart on Legend difficulty would lock your game in a loading screen


Additionally a few more fixes with levels here and there, we're always looking for more things to improve in the game so please yell at us if you experience any issues!

We'll be looking at adding more content, etc. soon but we want to continue polishing any issues first before moving on to adding new things (aka more bugs).

Thank you to everyone who submitted bugs and feedback, we'll continue getting to work.

Patch 18.3 - More Improvements/Bug Fixes

Hey everyone, we released another small patch today with more bug fixes and improvements:

  • Fixed: Can grapple enemies while diving
  • Fixed: Grappling/kicking an enemy to death doesn't reset laser
  • Fixed: Player can shoot while in loading screen
  • Added: more visual cues like arrows/lights to doorways in Art Exhibit colosseum area
  • Added: game version in corner of main menu
  • Improved: visibility in Subway Trains level (vents now occlude)


Thank you to everyone who submitted bug reports and feedback.

Please keep letting us know about any issues so we can improve the game further!