About Sweet Transit #10
Problems
For this blog post, I just want to speak about some problems you should encounter while playing the game. Sweet Transit is a sandbox game. In general, sandbox games offer problems that evolve with your choices. This is because of the freedom to play as you wish. Train traffic is an example of how your choices matter.

Building a new rail network system to some new destination is always relaxing and refreshing. Everything starts with elegance and a great idea. You start with an efficient solution and have a rough idea in mind for expansion. Just like a new mini-game that lets you forget about your current problems.

But expansion happens. Adding a new exit point in the intersection should be alright you think. Or reusing the main rail system to make your job easier. And soon after these trains are having issues sharing. The good thing is that you can always expand and improve.

Soon after those elegant ideas make spaghetti look organized. Trying to optimize each traffic issue separately produces many new extra rails. But I mean, if it works, it works. Looks are only for perfectionists. Now trains will be able to get to their destinations much faster.

And after that work, this is how one of those destinations looks like. Trains are coming so frequently that there isn't enough space left to fit them all. But you have solved worse problems before. This is just a setback for your skills. So you start rebuilding and rebalancing.

In the end, you get your own personalized mess where only one person understands what is happening and why. For me, this is one of the biggest joys that sandbox games can offer.
Write a comment if you want to hear about something specific!
For this blog post, I just want to speak about some problems you should encounter while playing the game. Sweet Transit is a sandbox game. In general, sandbox games offer problems that evolve with your choices. This is because of the freedom to play as you wish. Train traffic is an example of how your choices matter.

Building a new rail network system to some new destination is always relaxing and refreshing. Everything starts with elegance and a great idea. You start with an efficient solution and have a rough idea in mind for expansion. Just like a new mini-game that lets you forget about your current problems.

But expansion happens. Adding a new exit point in the intersection should be alright you think. Or reusing the main rail system to make your job easier. And soon after these trains are having issues sharing. The good thing is that you can always expand and improve.

Soon after those elegant ideas make spaghetti look organized. Trying to optimize each traffic issue separately produces many new extra rails. But I mean, if it works, it works. Looks are only for perfectionists. Now trains will be able to get to their destinations much faster.

And after that work, this is how one of those destinations looks like. Trains are coming so frequently that there isn't enough space left to fit them all. But you have solved worse problems before. This is just a setback for your skills. So you start rebuilding and rebalancing.

In the end, you get your own personalized mess where only one person understands what is happening and why. For me, this is one of the biggest joys that sandbox games can offer.
Write a comment if you want to hear about something specific!