About Sweet Transit #8
Trains, again
I have talked about trains a bit before. There was some information on what kind of trains there will be. However, there was not much information about mechanics. I left that out on purpose and the reason was simple. I was uncertain about certain mechanics and wanted to put more work in. While nothing is final, this is what you can expect from the trains.
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Trains are not equal even with the same locomotive. When you assemble a train stats are combined. Power and mass are added up. This provides some variation in acceleration and general performance.

For peak performance you should watch out for corners. To avoid any penalties a train can only be on one corner. On the other hand, two or more corners at the same time will force the train to brake until it reaches its maximum corner speed. This means that some locomotives will have a great top speed and low corner speed. Great for long straights, but horrible with corners. On the other hand, some will be good at cornering, but will lack speed for the long hauls.

You will need to fuel your engines. Refueling can be done at any station that has access to the fuel and it is automatic. Just make sure to not run out of it. A regular resupply train will do the trick. For the long hauls having only a locomotive will not be enough. For this case you can add a tender to extend the range. The other way would be making a station purely for refueling. Everything depends on your designs and ideas.

In Sweet Transit collision rate should be minimal. Of course, accidents can happen if you remove a signal at the wrong time. Driving into oneself is also an option, even if it is not a good one. Good thing that there is a way on how to control which train goes where apart from signaling.
This should cover it for the time being. Write a comment if you want to hear about something specific!
I have talked about trains a bit before. There was some information on what kind of trains there will be. However, there was not much information about mechanics. I left that out on purpose and the reason was simple. I was uncertain about certain mechanics and wanted to put more work in. While nothing is final, this is what you can expect from the trains.

Trains are not equal even with the same locomotive. When you assemble a train stats are combined. Power and mass are added up. This provides some variation in acceleration and general performance.

For peak performance you should watch out for corners. To avoid any penalties a train can only be on one corner. On the other hand, two or more corners at the same time will force the train to brake until it reaches its maximum corner speed. This means that some locomotives will have a great top speed and low corner speed. Great for long straights, but horrible with corners. On the other hand, some will be good at cornering, but will lack speed for the long hauls.

You will need to fuel your engines. Refueling can be done at any station that has access to the fuel and it is automatic. Just make sure to not run out of it. A regular resupply train will do the trick. For the long hauls having only a locomotive will not be enough. For this case you can add a tender to extend the range. The other way would be making a station purely for refueling. Everything depends on your designs and ideas.

In Sweet Transit collision rate should be minimal. Of course, accidents can happen if you remove a signal at the wrong time. Driving into oneself is also an option, even if it is not a good one. Good thing that there is a way on how to control which train goes where apart from signaling.
This should cover it for the time being. Write a comment if you want to hear about something specific!