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Sweet Transit 1.0 | Patch One Changelog

Hey everyone!

We've pushed a new build live on Steam, focused on addressing various bugs and issues that surfaced with 1.0.

Thank you for your support! We hope you're enjoying the launch of Sweet Transit. 🫡

[h3]Bugfixes:[/h3]

  • Fixed couriers not walking back after delivering goods
  • Fixed trains no fuel problems not registering on load
  • Fixed roads not connecting correctly in blueprint mode
  • Fixed a crash when blueprinting and using undo/redo with stations with multiple bridges
  • Fixed walkers animation direction jitter
  • Fixed a crash when having two same destination in a route and train selected with that route
  • Fixed railway tutorial bridge part auto completes
  • Fixed blueprints tutorial showing landfill mode instead of blueprints mode
  • Fixed settlement multi storage structures not showing all courier arrows in some cases
  • Fixed remove rail signals entering general remove mode if it was used in the past
  • Fixed being able to duplicate train wagons and exceed the train depot length
  • Fixed copy requirement not updating signal light colors
  • Fixed copy requirement not updating signal segments while in play mode
  • Fixed attractiveness tooltips not showing correct decimal values
  • Fixed unlocks tab size flickering
  • Fixed a crash when redoing roads below bridges
  • Fixed game freeze when redoing bridges


[h3]Changes:[/h3]

  • Updated individual goods wiki
  • Updated individual workers wiki
  • Improved build data grid visualization to show build bounds for structures
  • Increased bonus goods priority for couriers when they are needed at a production facility