Sweet Transit 1.0 | Patch One Changelog
Hey everyone!
We've pushed a new build live on Steam, focused on addressing various bugs and issues that surfaced with 1.0.
Thank you for your support! We hope you're enjoying the launch of Sweet Transit. 🫡
[h3]Bugfixes:[/h3]
[h3]Changes:[/h3]
We've pushed a new build live on Steam, focused on addressing various bugs and issues that surfaced with 1.0.
Thank you for your support! We hope you're enjoying the launch of Sweet Transit. 🫡
[h3]Bugfixes:[/h3]
- Fixed couriers not walking back after delivering goods
- Fixed trains no fuel problems not registering on load
- Fixed roads not connecting correctly in blueprint mode
- Fixed a crash when blueprinting and using undo/redo with stations with multiple bridges
- Fixed walkers animation direction jitter
- Fixed a crash when having two same destination in a route and train selected with that route
- Fixed railway tutorial bridge part auto completes
- Fixed blueprints tutorial showing landfill mode instead of blueprints mode
- Fixed settlement multi storage structures not showing all courier arrows in some cases
- Fixed remove rail signals entering general remove mode if it was used in the past
- Fixed being able to duplicate train wagons and exceed the train depot length
- Fixed copy requirement not updating signal light colors
- Fixed copy requirement not updating signal segments while in play mode
- Fixed attractiveness tooltips not showing correct decimal values
- Fixed unlocks tab size flickering
- Fixed a crash when redoing roads below bridges
- Fixed game freeze when redoing bridges
[h3]Changes:[/h3]
- Updated individual goods wiki
- Updated individual workers wiki
- Improved build data grid visualization to show build bounds for structures
- Increased bonus goods priority for couriers when they are needed at a production facility