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Roboplant News

Release 0.6.13 Preview Changelog

Hello everyone,

thanks for your last minute feedback we managed to squeeze out two more bugs, just in time for the December public release. Thanks for the help!!!

Here what changed:

  • Fixed workers getting stuck while hauling orders to a destroyed storage
  • Fixed utilities production were not resetting on every load


See you soon!

Release 0.6.12 Preview Changelog

Hello everyone,

this should be the last preview release before the official launch of the December update! We hope that this small update will make your life eaiser when managing contracts.

What changed:

  • Added view of contracts required materials in the story mode, so that you know what you are accepting.
  • Added contracts required resources in the contract panel listing to avoid needing to look into the details.
  • Added quick controlls on accepted contracts to avoid entering every time in the contract detail panel.
  • Updated the story mode complexity by balancing the earth quest costs based on the progression.
  • Fixed worker getting stuck by increasing walkable area space.
  • Fixed being able to confirm an utility order without adding a quantity.
  • Fixed totem decoration not saved in memory for performance optimization.
  • Fixed robopedia Praisie plant missing the title.
  • Fixed door sometimes seems unlocked when are actually locked.
  • Fixed minus symbol in story mode quest in the wrong position.

Release 0.6.11 Preview Changelog

Hello everyone,

here another small release with some updates:

  • Updated frequency of environment stabilizers breaking up. We reduced it a bit since it was happening to frequenty.
  • Update auto import frequency. Now it will only come twice a day, at 8am and 8pm. This will make your workers waste less time in hauling.
  • Updated starting utilities storages to not movable. The initial storages for now will have to stay where they are but we will figure out a way to make you move them without having issues.
  • Fixed that for some of you couldn't save your game.
  • Fixed sometimes procuders wouldn't create an hauling order but would get stuck.

Release 0.6.10 Preview Changelog

Hello,

another quick release!

Here what changed:

  • Fixed workers not building some constructions due to not enough space to walk.


See you soon!