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Roboplant News

Release 0.6.16 Changelog

Hello everyone!

we hope you are having a great time!

Here a new small fix for those that use a different keyboard layout than QUERTY! it will allow you to see in the tutorial (and actually use) the proper keys for your layout.

See you soon!

What is planned for January release

Hello everyone,

We hope you are having a wonderful winter time! We saw the snowfall this week so we are fully immersed in the Christmas atmosphere - as you may have guessed from the setting of the second planet available on Roboplant, we love snow!

December release went out nicely, it highlighted some deep problems we need to work on but we made a great improvement on the general gameplay experience and we are really happy you liked it so far. And of course, thanks for all the feedback you are sending us, they’re much appreciated.

In every release, we want to give you something new but we also want to improve what is already there and January fits the idea perfectly.



Here’s what we are working on:
[h2]Planetary events[/h2]
We won’t spoil the surprise for you and write about this new feature with too many details but let’s just say that the ride is getting bumpy and you need to keep an eye out and be ready for new challenges. So roll up your sleeves and be ready, environmental events are coming to Roboplant!

[h2]Building a factory with fewer constraints[/h2]
We noticed from the saved files you sent us that many of you are working around the limitation of having all the rooms connected by corridors. This made us think: what if we are forcing something that isn’t necessary? That’s why from the next update you will be able to build rooms wherever you want even if you still need either a corridor or a ramp to give them access to the outside.

[h2]Performances are important[/h2]
We know some of you had performance issues and this is not going to be the final solution but we hope that with the new release we will be able to provide you with a nice boost in terms of performance.

[h2]Workers should move better[/h2]
Workers getting stuck was another thing that is bothering you. So we are working on improving the navigation system so that they will get less stuck. Meanwhile please be patient. If your worker gets stuck you will need to free a passage to the spaceship so that can move around again. Having workers stuck can mess your base up.

This is all for now but will keep you constantly updated with the latest news. Have fun and please let us know what you think about the new features and improvements!

See you soon!

Release 0.6.15 Changelog

Hello everyone,

here a small release with some minor changes. We have many more bug reports, mostly on performances and workers getting stuck. But for those we will need to wait a bit longer, we are working on them for the January release.

Here what changed:

  • Fixed game wouldn't load and would return to the menu due to a rare bug happing when saving while a worker is building a corridor.
  • Fixed sometimes after stopping moving an object and starting to build something else it was still trying to move the previous object.

Release 0.6.14 Changelog

Hello everyone,

we hope you are enjoying the new December update!

Here a small update:

  • Updated contract generation so that you should be able to meet the requirements of more contracts.
  • Fixed utilities production that was doubling up when loading a game.
  • Fixed utilities production not going to zero when production was negative.
  • Fixed ebb producer sometimes not being constructed.
  • Fixed crystals not being destroyed when built over in Kytoon.
  • Fixed some icons quality that was too low.


This is all for now, see you soon!

Roboplant December update is out!

Dashing through the snow on a new alien planet….well, are you ready for our December official release?

As we anticipated in our article a few weeks ago, a new alien planet has landed in Roboplant's world and you can now build your hydroponics empire in a different, exciting environment. We decided to call this planet Kytoon and to cover it with snow and ice crystals in honour of the arrival of December and winter.

Some of you have already had the honour of testing this new game branch, finding all the nasty bugs and helping us fix them so we could make the gaming experience better. We thank you again for the messages you have sent us and for the enormous help! We hope you like the new game addition and enjoy playing Roboplant surrounded by a wintery environment.

For those of you who are new to the world of Roboplant, below you can find a small summary of the features that this new release will bring to the game:

[h2]A new planet, of course![/h2]

While you stay warm and cosy drinking some hot chocolate, you can immerse yourselves into a planet covered entirely with snow. On Kytoon you can do the same things you do on Maylo, plus there are some unique decorations related only to this planet. Ok, we are not really good at keeping secrets so we’ll just give you some clues: gifts, ribbons and a magical snowfall.

[h2]A better UI[/h2]
We got a lot of feedback from you on the UI and how we should improve it and that is what we did. We focused on two aspects, planning the production and managing your workers.


Selecting what you wanted to produce was a tedious task, it required a lot of effort and clicks just to set up one producer. But with the new panel, you are now able to choose what you want to produce much more quickly and with less hustle.


Managing workers was also a bit complex, especially when you had to plan their priorities. We visually improved the UI making it more clear and easy to use.

[h2]New plants to grow: melon and praisie[/h2]

We are growing our vegetable and fruit family with two new entries: a melon plant and an alien one called praisie. Praisie is an aromatic plant whose red and orange leaves are used to flavour dishes in various intergalactic cuisines due to their fragrant and slightly sweet flavour. Are you curious to check it out?

[h2]Move constructions and auto buy option[/h2]
To make the game smoother, we decided to add two very important features.

The first one is the ability to move constructions and objects easily - the good part is that you can keep what has been planned for the object and if it's a producer you only need it to start it again. The same goes for the research table.

The second one is related to ordering materials. Before, you had to constantly check what was missing. Now, we added the possibility to automatically order new materials when they go below a certain threshold. This automatic check on missing resources is done twice a day, at 8 am and 8 pm, so plan accordingly!

[h2]Additional storages[/h2]
If you are able to grow your business quickly, you will reach a certain point where the initial storage space will no longer be sufficient. For this reason, we have added the possibility of placing new additional storage to satisfy your needs!

[h2]Wind power at your disposal[/h2]
In Kytoon you can use solar panels to produce electricity, but they won’t be very efficient because there isn’t much sun there. Luckily you have wind turbines at your disposal! They will give you a small and constant supply of energy. Be aware, on Maylo wind is not a big thing!

We still have many features to implement, the list is still long and we never stop!
In the meantime, we hope you can enjoy this Christmas season while having fun with our game. As always, write to us and let us know what you think!