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Astro Colony News

Astro Colony comes to Base Builder Fest

Hi Colonizers!

This week, Astro Colony will participate in the Steam Base Builder Fest, so get ready to build your Colony in space!

Here is a Teaser I prepared for this special occasion using creations of Our fantastic community!

[previewyoutube][/previewyoutube]
If you want to play it, the Demo is going to be available throughout the event!
The game will also be discounted during it.

https://store.steampowered.com/app/1614550/Astro_Colony/
A big thank you to all of you who already played the game and shared your thoughts here and on Discord!

Also sending a big shout out to all the players who already reviewed the game!
It is essential to its longevity.

There is a new update from yesterday. There are new mechanics like Gravity boots, many fixes and QOL improvements. You can find out more about latest changes here:
https://steamcommunity.com/app/1614550

Hope to see your creations during the Fest!

Astro Colony preparation for a Steam Fest

Hey Colonizers!

Hope you are having a great weekend!

I am preparing Astro Colony for the upcoming Steam Festival, which starts on Monday - official announcement is on the way.

Pay attention to the new Gravity Boots [X] mechanic, finally as many players requested character is levitating by default.

There are many QOL improvement, guides and fixes including additional localization.

[h2]SINGLE PLAYER BUGFIXES[/h2]
  • Stationary Jetpack mechanic changed to gravity boots
  • New tutorials and guides - gravity boots, construction, destruction, astronauts
  • New introduction with a flying sequence
  • Fixed an issue where interactions could be not precise while moving
  • Spacecraft now having landing legs by default
  • Fixed an issue where rover would fall after opening vehicle designer while moving
  • Fixed an issue where rover would fall after loading the game while moving
  • Fixed an issue where human would rotate when climbing on a ladder
  • Fixed an issue where station would move away after reloading the game
  • Fixed an issue where transport bots would stop moving after being reassigned to the game task
  • Fixed a Stargate issue, where traveling far away would break a Stargate and cause player death
  • New Demo compatibility changes, padlocks, tips, versions (demo available for the Steam Fest)

[h2]QOL[/h2]
  • Planets contains more dirt instead of water and stones
  • Encyclopedia shows relevant technologies for floors, walls, foundations etc
  • Encyclopedia shows more different ways of crafting (ex. hand crafting)
  • Intro is now localized to all languages
  • Hotbar F3 - F7 empty by default, showing tip to manually configure it with [K]


See you next time in a Steam Festival announcement!

Astro Colony big construction drag + MP desync fixes

Hey Colonizers!

Time to start 2023 with a first update!

It's mainly dedicated to fixing multiplayer desync, which is currently the most common issue.
In fact, in very high latency scenarios and packages loss it was possible to achieve incorrect inventory state in a few different ways.

I also completed spacing for bulk construction of big walls and floors.

[h2]New drag construction for big Walls & big Floors[/h2]





As you can see, spacing is now helping to position floors and walls, so they are better aligned.
In addition, there are red highlights if an element cannot be constructed.

[h2]QOL[/h2]
  • Big walls support drag construction with proper spacing between them
  • Big floor support drag construction with proper spacing between them

[h2]SINGLE PLAYER BUGFIXES[/h2]
  • Fixed an issue where selected walls couldn't switch to variants when picked from world
  • Fixed UI hit box for technologies
  • Wall staple diagonal now has a correct texture

[h2]MULTIPLAYER BUGFIXES[/h2]
  • Fixed an issue where client couldn't destruct while having technology unlocked
  • Fixed an issue where destruction of multiple elements didn't pick recyclables
  • Fixed an issue where removed asteroid catcher would leave asteroid "ghost"
  • Fixed an issue where client could pay warehouse cost double
  • Fixed an issue where invalid construction could take resources
  • Fixed a desync problem after re-opening quickly the same container
  • Fixed a desync problem after re-opening container and doping items
  • Fixed a desync problem after removing container with conveyed resource
  • Fixed a desync problem after merging and moving items by server

Wish me good luck and productivity in 2023 :)
See you next time!

Astro Colony - Winter Sale 22.12 - 05.01

Hey Colonizers!

Christmas holidays are coming and Winter Sale as well!
If you want to play a multiplayer with your friends and family, it's a perfect opportunity to get Astro Colony with a discount!

https://store.steampowered.com/app/1614550/Astro_Colony/

Please continue sharing your feedback and suggestions.
It means a lot to me!

Have a great Christmas time!
See you soon in the colony!

Astro Colony day 43 + bugfixes

Hey Colonizers!

Hope you are having a great time!
I am fixing some remaining issues, trying to not introduce any new features, so nothing is broken during Christmas holidays!

The line glitch is finally gone ːsteamhappyː

[h2]SINGLE PLAYER BUGFIXES[/h2]
  • Big floor improvements for detecting invalid construction (red highlight)
  • Big floor now prevents from invalid rotations
  • Big floor rotation correctly updates construction space and pathfinding
  • Fixed an issue where NO PATH lines sometimes were not cleared
  • Fixed an issue where Logic Block couldn't rotate when placed directly on a conveyor belt
  • Fixed an issue of showing incorrect water production number
  • Fixed an issue where rotated wall would have incorrect rotation

[h2]MULTIPLAYER BUGFIXES[/h2]
  • Fixed an issue where sometimes desync movement would create a "ghost"
  • Fixed an issue where stationary jetpack was not synchronized for client


Please let me know if we are in a good spot!
See you next time!