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Astro Colony News

Astro Colony day 12 - Stargate & Black Holes

Hey Colonizers!

Day 12 summary is here!

This time I've been focused on some late game mechanics - Stargate and Black Hole.
Plus, I did many important fixes like Miners and Drills not being able to change terrain if it's far away and deactivated.

[h2]Stargate[/h2]

Black holes now belong to multiple universes. When traveling they will stay, same as Stargates, so you can safely travel back!



Soon more improvements are coming, so you will be able to take your space station with you!

List of changes:

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where Miners and Drills couldn't drill when visiting other planets
  • Fixed an issue where conveyor belts had desynchronized effect
  • Added 1920x1200 resolution to the game
  • Fixed an issue where stargate would disappear when moving far away

[h2]MULTIPLAYER[/h2]
  • Client can now create colony origin to found a new colony!

Tomorrow I want to look into multiplayer 3+ mode and all other multiplayer improvements.

See you tomorrow, colonizers!

Astro Colony day 11 - Improvements and fixes

Hey Colonizers!

Day 11 summary is here!

Once again I would love to thank everyone for finding valuable bugs and crashes which got quickly resolved today!





List of changes:

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where astronaut after loading couldn't complete eating
  • Fixed case where Farmers and Breeders could freeze after completing action in farms/pastures
  • Planting crops are now sorted by distance
  • Adding animals are now sorted by distance
  • Fixed an issue where Miners would choke after being nudged
  • Fixed cost of advanced conveyor ramps
  • Conveyor ramps are now 25% faster, so they keep up with normal conveyor belts being better synchronized
  • Fixed an issue where second asteroid was black when caught
  • Astronaut Hint text fixed
  • Lights and other decorations fixed
  • Fixed Crash related to Human Needs


[h2]MULTIPLAYER[/h2]
  • Fixed an issue where client had no screen markers and scanner indicators


I also started completing Stargate feature for parallel universes and doing additional multiplayer improvements. That's coming tomorrow.

Have a pleasant weekend!

Astro Colony day 10 - Multiplayer recovery system

Hey Colonizers!

Day 10 update brings recovery system for multiplayer.

In multiplayer, it's very common that someone is loosing connection or being kicked!
Before, this would lead to a situation where progress of one player was lost, unless autosave was created beforehand.

Right now, when the client leaves the game, the host is notified and a recovery savegame is created:



All recovery savegames are stored in the /Multiplayer directory and are limited to 5 like autosaves.
You configure that number in the settings.



Additional improvements and bugfixes

[h2]SINGLE PLAYER[/h2]
  • Farmers when watering plants can no longer go to the same farm
  • Breeders when feeding animals can no longer go to the same pasture
  • Farmers / Miners pushed into the empty space (without floor) cannot find the way out
  • Fixed an issue where Spacecraft had no collision with planets
  • Fixed issue where bushes provided quartz
  • Bot when reloaded no longer wakes up, if disabled previously
  • Fixed an issue where flying very fast would cause generated instances to have incorrect positions


[h2]MULTIPLAYER[/h2]
  • Fixed an issue where client could start with missing hotbar (low performance case)


More improvements and fixes are obviously coming tomorrow!
Please be patient and supportive :)

Astro Colony day 9 - Multiplayer shared technologies

Hey Colonizers!

Day 9 summary is here,
Shared technologies for Multiplayer are now part of the game!
I know many of you guys really wanted it, so here it is!

[h2]Shared Technologies[/h2]
Now, in the Lobby settings, HOST can turn on Shared Technologies.
This allows players to share technologies and points and keep progressing together.



This also works for savegames, so you can decide to use HOST technologies for all other players.
If you have a multiplayer savegame that will replace other clients technologies.
If it's a single player game, it will simply apply HOST technologies, letting everyone to have the same progress.

Each technology will unlock for both of them, so booster will allow both of them to move faster etc.

[h2]Single Player in Multiplayer?[/h2]

Since you can easily turn on shared technologies, there is no reason why you should not try a single player saved game in the multiplayer ;)

You just need to copy the savegame and turn on shared technologies option.
%LocalAppData%\AstroColony\Saved\SaveGames to Multiplayer directory

Don't forget to select Shared technologies (otherwise) your friend won't have technologies unlocked ;)

Here is my single player game I streamed on Twitch in the multiplayer



Many bugfixes also came to the game today!

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where distant miners cannot dig voxels in result not providing any resources
  • Fixed an issue where Miners not starting work because deposit is blocked by another building
  • Fixed crash when flying with a vehicle to the planet can cause the crash
  • Player inside vehicle no more consumes oxygen
  • Main Menu framerate cap to 30fps


[h2]MULTIPLAYER[/h2]
  • Fixed oxygen consumption for when using Booster for Host and Client


Today I also started a recovery system for multiplayer disconnection - it works like auto-savegames, the moment player disconnects. There is still some work required, so this will come tomorrow.

See you tomorrow, colonizers!

Astro Colony day 8 - Asteroid catcher focus resource, flying farmers & miners

Hey Colonizers!

Day 8 summary is here,
There are new systems and improvements in place, also a lot of bugfixes, so please check this out!

[h2]Auto Asteroid Catcher can now select resources to catch[/h2]
After many requests of you guys, that would be great to just select resource type to collect in the Asteroid Catcher, I added this option today!



[h2]Farmers[/h2]
They can now fly and reach devices in the sky. Also, if there is not enough space to exit the building, they will appear above the ground, so no worries that you can easily block them by cables or pipes.



[h2]Miners, Transport Bots & Humans improved[/h2]
Many pathfinding issues are now gone.
There is also improved system to find the top position of the terrain, allowing miners to climb even higher!

In addition, Miners can now destroy Trees, Bushes and Rocks providing quartz and wood.



Other changes:

[h2]SINGLE PLAYER[/h2]
  • Main manu optimization and frame rate cap to 60 fps, so it's not consuming GPU anymore
  • Auto catcher upgraded from catcher consumes 4 electricity
  • Human no longer go to canteen without the food
  • Fixed issues with floor colliders for height extenders
  • Fixed issue with missing collisions
  • Fixed issue with planets showing inside


Today my main focus was on a single player,
Tomorrow is going to be a day of multiplayer improvements - crash fixes, new modes and missing client functionalities.

Wish me another productive day!
Please be patient and supportive :)