Astro Colony day 12 - Stargate & Black Holes
Hey Colonizers!
Day 12 summary is here!
This time I've been focused on some late game mechanics - Stargate and Black Hole.
Plus, I did many important fixes like Miners and Drills not being able to change terrain if it's far away and deactivated.
[h2]Stargate[/h2]
Black holes now belong to multiple universes. When traveling they will stay, same as Stargates, so you can safely travel back!

Soon more improvements are coming, so you will be able to take your space station with you!
List of changes:
[h2]SINGLE PLAYER[/h2]
[h2]MULTIPLAYER[/h2]
Tomorrow I want to look into multiplayer 3+ mode and all other multiplayer improvements.
See you tomorrow, colonizers!
Day 12 summary is here!
This time I've been focused on some late game mechanics - Stargate and Black Hole.
Plus, I did many important fixes like Miners and Drills not being able to change terrain if it's far away and deactivated.
[h2]Stargate[/h2]
Black holes now belong to multiple universes. When traveling they will stay, same as Stargates, so you can safely travel back!

Soon more improvements are coming, so you will be able to take your space station with you!
List of changes:
[h2]SINGLE PLAYER[/h2]
- Fixed an issue where Miners and Drills couldn't drill when visiting other planets
- Fixed an issue where conveyor belts had desynchronized effect
- Added 1920x1200 resolution to the game
- Fixed an issue where stargate would disappear when moving far away
[h2]MULTIPLAYER[/h2]
- Client can now create colony origin to found a new colony!
Tomorrow I want to look into multiplayer 3+ mode and all other multiplayer improvements.
See you tomorrow, colonizers!