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Astro Colony News

Astro Colony day 8 - Asteroid catcher focus resource, flying farmers & miners

Hey Colonizers!

Day 8 summary is here,
There are new systems and improvements in place, also a lot of bugfixes, so please check this out!

[h2]Auto Asteroid Catcher can now select resources to catch[/h2]
After many requests of you guys, that would be great to just select resource type to collect in the Asteroid Catcher, I added this option today!



[h2]Farmers[/h2]
They can now fly and reach devices in the sky. Also, if there is not enough space to exit the building, they will appear above the ground, so no worries that you can easily block them by cables or pipes.



[h2]Miners, Transport Bots & Humans improved[/h2]
Many pathfinding issues are now gone.
There is also improved system to find the top position of the terrain, allowing miners to climb even higher!

In addition, Miners can now destroy Trees, Bushes and Rocks providing quartz and wood.



Other changes:

[h2]SINGLE PLAYER[/h2]
  • Main manu optimization and frame rate cap to 60 fps, so it's not consuming GPU anymore
  • Auto catcher upgraded from catcher consumes 4 electricity
  • Human no longer go to canteen without the food
  • Fixed issues with floor colliders for height extenders
  • Fixed issue with missing collisions
  • Fixed issue with planets showing inside


Today my main focus was on a single player,
Tomorrow is going to be a day of multiplayer improvements - crash fixes, new modes and missing client functionalities.

Wish me another productive day!
Please be patient and supportive :)

Astro Colony ONE WEEK of EARLY ACCESS



Hi Colonizers!

With today closes the first week of EARLY ACCESS launch! These have been pretty intense days, full of feedbacks, ideas and updates!

Thanks all of you for believing in Astro Colony!
Keep staying active in the community to report bugs and to help in the development!

I invite you - if you aren't there yet - to join above all our Discord, where you will find a great team and a lot of answers!

[h3]As a reminder, launching 10% discount ends in about an hour (18CET)[/h3]

Below you can find a summary of DAY 7 and bug fixes!

[h2]SINGLE PLAYER[/h2]

  • Farmers improved - assigned to the farm field, so other farmers are sent elsewhere
  • Breeders improved - assigned to the pasture, so other breeders are sent elsewhere
  • Fixed Crash related to Remote Fabricator transport bot delivery
  • Fixed Transport bots delivery stuck in Asteroid Catcher
  • Fixed Barrier disabled - not removing the barrier
  • Fixed disabled Farm to stop sending Farmers to plant crops
  • Fixed disabled Barn to stop sending Breeders to get animals


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Fixed the crash related to asteroid spawner


Updates are going always to privilege crashes and serious bugs. Then, in the weeks to come more QOL adjustments will be done.
I really hope you are enjoying the game and you see the potential of it, even if it's only in early access.

Please stay tuned and have faith in Astro Colony!

Astro Colony IS OUT - Developer Broadcast #2



Hey Astro Colonists!
I am Tefel (Astro Colony developer) and I would love to invite you to my second stream tonight!
Feel free to comment if you want to see something in particular.

I will check some of Our community creations and having a lot of fun!

Start at 21CET (9PM)

For people who has Steam broadcasting issues, it's also on Twitch:
https://www.twitch.tv/Tefel

It won't last very long, since I want to rest a little bit and sleep, so I can start this new week fresh!

Thanks guys so much for support!
Tefel (Terad Games)

Astro Colony day 6 summary - 3 players multiplayer mode temporarily closed

Hey Colonizers!

Day 6 summary is here, I did great improvements both in Single and Multiplayer I would love to share, but before important announcement:

Due to negative reviews for experimental 3 and more players mode, I decided to close option until all problems are resolved. It will take some days, but as soon as is open again I will let you all know!

Your multiplayer feedback is very valuable, thank you!
I ask for your patience and comprehension.

[h2]SINGLE PLAYER[/h2]
  • Cables, pipes improvement to not accidentally build them on another station
  • Lowering Main Menu graphic requirements based on community feedback
  • Reduced visible dust effect on planets


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Multiplayer 3 and more players mode temporarily closed
  • Fixed an option to upgrade devices for Clients
  • Fixed an issue with pickaxe grid not displayed for the client
  • Fixed an issue where Colony Origin is not visible for client when constructed
  • Fixed an issue where docking station is not docked on the client and having no conveyor belts
  • Fixed an issue with teleportation planets around client
  • Crash fixed related to Asteroid Catcher


Today my main focus is on many Single Player improvements like transport bots, miners, farmers.

Wish me another productive day! :)

Astro Colony IS OUT - Developer Broadcast #1



Hey Astro Colonists!
I am Tefel (Astro colony developer) and I would love to invite you to my stream tonight!
Feel free to comment if you want to see something in particular.

I will check some of Our community creations and having a lot of fun!

Start at 22 CET (10PM)

Thanks guys so much for support!
Tefel (Terad Games)