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Astro Colony News

Astro Colony - MULTIPLAYER 3 and more players



Hi Colonizers!

Today's update brings many changes to the multiplayer.

[h2]JOINING TO ONGOING GAME NO MORE POSSIBLE[/h2]

Players who previously experienced problems with other players joining their games uninvited, can breathe a sigh of relief. It's not anymore possible to join during the session. The player who tries is simply kicked out. Also already started game should not be listed.

[h2]3 AND MORE PLAYERS MODE ENABLE[/h2]

With recent multiplayer improvements I feel more comfortable to open 3 and more players mode.
Please be very careful when playing together with more than one friend, because it might still be unstable. In case of crash, like always please report it directly to me, so it can be quickly fixed!


Building 1500 tiles floor is not anymore a problem ;)

Other changes:
[h2]SINGLE PLAYER[/h2]

  • Fixed the effect of stargate
  • Fixed tooltip for upgrade transport pipe
  • Fixed suit glitch in cinematic when starting the game
  • Fixed missing texture for spacecraft windshield
  • Fixed colliders of Metal pillars and column mods
  • Changed colliders (conveyor belts) to overlap preventing from blocking drag


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Lobbies updated to not show the game when is started
  • Players who joined started lobby is kicked out
  • Players who joins lobby with max players reached is kicked out
  • Max number of players limited to number of starting players
  • Fixed issue where head could fly away on the client after entering a building
  • Fixed issue where three and more players have missing player names
  • Fixed an issue where constructing multiple elements would cause disconnect


I also want to launch a stream tonight, just for a short time, so if you have a moment come and say hello ;)

Thanks guys so much for support!

Astro Colony day 12 - Stargate & Black Holes

Hey Colonizers!

Day 12 summary is here!

This time I've been focused on some late game mechanics - Stargate and Black Hole.
Plus, I did many important fixes like Miners and Drills not being able to change terrain if it's far away and deactivated.

[h2]Stargate[/h2]

Black holes now belong to multiple universes. When traveling they will stay, same as Stargates, so you can safely travel back!



Soon more improvements are coming, so you will be able to take your space station with you!

List of changes:

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where Miners and Drills couldn't drill when visiting other planets
  • Fixed an issue where conveyor belts had desynchronized effect
  • Added 1920x1200 resolution to the game
  • Fixed an issue where stargate would disappear when moving far away

[h2]MULTIPLAYER[/h2]
  • Client can now create colony origin to found a new colony!

Tomorrow I want to look into multiplayer 3+ mode and all other multiplayer improvements.

See you tomorrow, colonizers!

Astro Colony day 11 - Improvements and fixes

Hey Colonizers!

Day 11 summary is here!

Once again I would love to thank everyone for finding valuable bugs and crashes which got quickly resolved today!





List of changes:

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where astronaut after loading couldn't complete eating
  • Fixed case where Farmers and Breeders could freeze after completing action in farms/pastures
  • Planting crops are now sorted by distance
  • Adding animals are now sorted by distance
  • Fixed an issue where Miners would choke after being nudged
  • Fixed cost of advanced conveyor ramps
  • Conveyor ramps are now 25% faster, so they keep up with normal conveyor belts being better synchronized
  • Fixed an issue where second asteroid was black when caught
  • Astronaut Hint text fixed
  • Lights and other decorations fixed
  • Fixed Crash related to Human Needs


[h2]MULTIPLAYER[/h2]
  • Fixed an issue where client had no screen markers and scanner indicators


I also started completing Stargate feature for parallel universes and doing additional multiplayer improvements. That's coming tomorrow.

Have a pleasant weekend!

Astro Colony day 10 - Multiplayer recovery system

Hey Colonizers!

Day 10 update brings recovery system for multiplayer.

In multiplayer, it's very common that someone is loosing connection or being kicked!
Before, this would lead to a situation where progress of one player was lost, unless autosave was created beforehand.

Right now, when the client leaves the game, the host is notified and a recovery savegame is created:



All recovery savegames are stored in the /Multiplayer directory and are limited to 5 like autosaves.
You configure that number in the settings.



Additional improvements and bugfixes

[h2]SINGLE PLAYER[/h2]
  • Farmers when watering plants can no longer go to the same farm
  • Breeders when feeding animals can no longer go to the same pasture
  • Farmers / Miners pushed into the empty space (without floor) cannot find the way out
  • Fixed an issue where Spacecraft had no collision with planets
  • Fixed issue where bushes provided quartz
  • Bot when reloaded no longer wakes up, if disabled previously
  • Fixed an issue where flying very fast would cause generated instances to have incorrect positions


[h2]MULTIPLAYER[/h2]
  • Fixed an issue where client could start with missing hotbar (low performance case)


More improvements and fixes are obviously coming tomorrow!
Please be patient and supportive :)

Astro Colony day 9 - Multiplayer shared technologies

Hey Colonizers!

Day 9 summary is here,
Shared technologies for Multiplayer are now part of the game!
I know many of you guys really wanted it, so here it is!

[h2]Shared Technologies[/h2]
Now, in the Lobby settings, HOST can turn on Shared Technologies.
This allows players to share technologies and points and keep progressing together.



This also works for savegames, so you can decide to use HOST technologies for all other players.
If you have a multiplayer savegame that will replace other clients technologies.
If it's a single player game, it will simply apply HOST technologies, letting everyone to have the same progress.

Each technology will unlock for both of them, so booster will allow both of them to move faster etc.

[h2]Single Player in Multiplayer?[/h2]

Since you can easily turn on shared technologies, there is no reason why you should not try a single player saved game in the multiplayer ;)

You just need to copy the savegame and turn on shared technologies option.
%LocalAppData%\AstroColony\Saved\SaveGames to Multiplayer directory

Don't forget to select Shared technologies (otherwise) your friend won't have technologies unlocked ;)

Here is my single player game I streamed on Twitch in the multiplayer



Many bugfixes also came to the game today!

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where distant miners cannot dig voxels in result not providing any resources
  • Fixed an issue where Miners not starting work because deposit is blocked by another building
  • Fixed crash when flying with a vehicle to the planet can cause the crash
  • Player inside vehicle no more consumes oxygen
  • Main Menu framerate cap to 30fps


[h2]MULTIPLAYER[/h2]
  • Fixed oxygen consumption for when using Booster for Host and Client


Today I also started a recovery system for multiplayer disconnection - it works like auto-savegames, the moment player disconnects. There is still some work required, so this will come tomorrow.

See you tomorrow, colonizers!