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Astro Colony News

SANDBOX MODE - STEAM ENDLESS REPLAYABILITY FEST

Hey Astro Colonists!

For the last 2 weeks, the game has been preparing to participate in the festival on Steam!
Endless Replayability Fest seems to be the perfect fit for Astro Colony.
Thanks to the procedural generation and an infinite number of planet combinations, the game offers great opportunities to play it over and over again.

The game receives a SANDBOX mode.
More experienced players will be able to create blueprints with access to all technologies and devices. New players can check out what the game has to offer! Sandbox mode is perfect for everyone who just wants to be creative!

Check the list below to find out what's new in the game

[h2]GAME MODES - SANDBOX[/h2]


There are 3 game modes to select when starting the new game:
  • SURVIVAL - The default mode of the game. Unlock technologies and get resources to pay the cost of buildings and construction.
  • CONSTRUCTION - There is no construction cost, but progression is still required through unlocking the tech tree technologies.
  • SANDBOX - Total freedom to allow your creativity to explode! There is no build cost, and all technologies are unlocked.


[h2]ENDLESS REPLAYABILITY FEST[/h2]

Astro Colony is participating in the Endless Replayability Festival. It has a new Demo, Sandbox mode, updated Modkit. Please don't miss opportunity to try the demo and if you like it, get the game with a discount!

[h2]DEMO 3.0[/h2]

The new demo with new tools and progression has been released!
It's the perfect opportunity to try the game, if you haven't yet!

[h2]MODKIT[/h2]

Modkit is now supporting all latest changes.
Check out more about modding here:
https://docs.google.com/document/d/1ZDhyMEZzLPiHIUOYyHeiAVVUIPFvbwLul9WAgymHazI


[h2]Improvements & fixes[/h2]
  • Mass migration and transferring bots UI is performant, refreshing only updated bots
  • Fixed an issue where the terrain of a planet in another universe was interactive
  • Improved multi-dimension data - not showing bots that are in another universe
  • Multiplayer speed limited to x1 only to avoid desync issues
  • New SANDBOX mode unlocking all technologies
  • Improved Demo 3.0 - new tools, technologies and progression


Please don't forget to leave a review if you played a game and enjoyed it, so it can be supported for years to come!

Thanks guys so much for support!
Tefel (Terad Games)

Mass Migration, ramp drag construction and more!

Hey Astro Colonists!

The game just received massive update with more improvements!
There are new systems in the game, like Mass Astronauts/bots migration, drag construction for ramps, mass bot upgrading, mass astronaut training, and more.

Please check this article to find out more!



[h2]MASS ASTRONAUTS/BOTS MIGRATION[/h2]
Migrating many bots/astronauts before this update wasn't an easy task. As you may know each AI is looking for a job and can migrate when finding one - for example miners to the mine, scientists to the laboratory. That was the only mechanic that could help with migrating many drones.
But what about transport drones, newcomers etc? You could use menu in the Astronauts panel (P).

As you can see, only one selected astronaut could be migrated. It requires many click.

With new mass migration, you decide: where to migrate, how many bots, what status (idle, all), and station.


[h2]RAMP DRAG CONSTRUCTION/SELECTION[/h2]

Before the update, 12 different construction modes were present in the game, allowing players to construct vertical/horizontal lines, boxes, floors, walls, diagonal, snap elements, single and custom.
Two more are now present! Creating RAMP LINES!

[h2]Improvements[/h2]
  • Mass migration system allowing to migrate multiple bots/astronauts at once
  • Two new drag systems for ramps
  • Migration in multiplayer is fully implmeneted
  • Improved copy/pasting for some properties with triggers - ex. dedicated specialist count
  • Making visuals subtle and not visible behind other surfaces. https://i.imgur.com/i4qdoOd.png
  • School has multiplier buttons and can add many trained astronauts
  • Bots upgrader has multiplier buttons and can add many trained astronauts

[h2]Bug fixes[/h2]
  • Fixed issue where re-tried pathfinind would remove small elements like pipes/cables
  • Fixed issues with objects created "far away," preventing incorrectly constructed objects
  • Fixed Host Server & Dedicated server players counter
  • Fixed issue where parked bots (locked) would be called after undocking/docking
  • Fixed an issue where, after loading, Player wouldn't be attached to the space station
  • Fixed issue where pathfining points wouldn't update after digging terrain
  • Fixed issues where transferred humans would not show heads anymore
  • Fixed an issue where trained humans would not update professions for Clients
  • New validation for blueprints to prevent crashes
  • Fixed lights starting station

Please don't forget to leave a review if you played a game and enjoyed it, so it can be supported for years to come!
[h2]Tonight stream (Sunday) 9PM CET[/h2]
I will stream again, showing new tools that just came to the game, continuing a previously started game! Please wish me good luck and check the stream on Twitch: https://www.twitch.tv/Tefel


Thanks guys so much for support!
Tefel (Terad Games)

Improvements + Linux Dedicated Server + Developer stream #2

Hey Astro Colonists!

It was a busy few days focusing mainly on fixing reported bugs.

Firstly, I would love to thank everyone who contributed in improving Astro Colony. Without your bug reports and feedback it wouldn't be possible!

[h2]LINUX DEDICATED SERVER IS NOW ON STEAM[/h2]

I promised to add Linux Dedicated Server to Steam directly, so there is no need of getting files from google drive anymore. The day has come! You can grab Linux Dedicated Server from Steam already.

Below I share with you some of the changes which makes the game way more stable.
Blueprint Designer for multiplayer is now reliable and should not cause crashes when using it.
Exploring other dimensions are now possible in multiplayer, where other players should also get technology tree expanded.

[h2]IMPROVEMENTS[/h2]
  • Improved pathfinding for bots, increasing efficiency by 90% and ensuring that long requests are not blocking other
  • Improved resource requests for bots and pasting
  • Improved various UI visibility issues (slider, texts, button) to not block interactions
  • Each time Idle bot is requested is finding the closest to the building (bots upgrader, school)
  • New sanitize systems to make savegames and blueprints compatible

[h2]FIXES[/h2]
  • Fixed crash related to removal of Mines with drones assigned
  • Fixed crash related to loading recycling machine with invalid item
  • Fixed multiplayer issue where client traveling to the next universe didn't have tech tree revealed
  • Fixed multiplayer blueprint
  • Fixed camera mode issue where game get stuck when going to the map
  • Fixed issue where copy pasted properties would not be handled (dedicated specialist, resource requests)
  • Fixed Astronauts menu to register AIs and migration tab
  • Fixed issue of voxel selection tool - where rotated box would allow moving arrows

[h2]Stream starts today (Sunday) at 20CET (8PM)[/h2]
Last but not least, I decided to stream the game for you guys, showing new game and progressing enough to reach at least the next dimension! I will try to be better prepared with some blueprints, so my setup will be easier to digest ;)


For people who have Steam broadcasting issues, it's also on Twitch:
https://www.twitch.tv/Tefel


Funny moment when fixing bugs...


Thanks guys so much for support!
Tefel (Terad Games)

Developer stream

Hey Astro Colonists!

The game just released it's 3rd Major Update - TERRAFORMING.
Please check the stream on:

[h3]Steam[/h3]
https://store.steampowered.com/app/1614550/Astro_Colony/

Thanks guys so much for support!
Tefel (Terad Games)

Improvements + Developer stream #1

Hey Astro Colonists!

The game just received the Major Update about terraforming.
To celebrate it with Our community, I decided to stream the game, where I am progressing far enough to show the new content. This time I will not start from the beginning, but I will try to show a little bit of advanced progression, getting into next universe and capturing some creatures!

[h2]Stream starts today (Saturday) at 21CET (9PM)[/h2]

For people who have Steam broadcasting issues, it's also on Twitch:
https://www.twitch.tv/Tefel


I would love to share also list of recent changes (from yesterday) which eliminated various crashes and made end of the game fully playable and more balanced.

[h2]IMPROVEMENTS[/h2]
  • Added missing hotkeys for all tools Ctrl1-Ctrl8
  • Improved greatly performance for all new plants universe II, III, IV
  • Improved balance - spawning rate of Life - plants/animals


[h2]FIXES[/h2]
  • Fixed savegame compatibility for second universe planets
  • Fixed savegame compatibility for plants and animals (farms/barns)
  • Fixed unlocking of the Prism recipe
  • Fixed saving/loading recipes of cobalt rods and mercury rods
  • Fixed crash related Mine upgrade when miner was assigned
  • Fixed the issue where rotated constructed farm with blueprints would have strange behavior
  • Fixed saving/loading state for new machines like gas tank
  • Fixed issue with loading the game and having issues with saving voxel planet

Thanks guys so much for support!
Tefel (Terad Games)