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Astro Colony News

Terraforming Update - HAPPY EASTER

Happy Easter Colonists!

Finally, the much-awaited major update on terraforming and progression is here!
The most recent update is available on Steam!

Here is a brief rundown of the newest developments in Astro Colony:

[h2]VOXEL DESIGNER[/h2]


Thanks to new Voxel Designer and Blueprint Voxel Tools, you may now freely shape, alter, and build new forms for the ground, customizing your Colony's features

[h2]ANIMALS CAPTURE[/h2]

The system of farming and breeding is now more challenging: both plants and creatures have to be harvested and captured on planets. That’s why now traveling and exploring new environments is extremely important.

[h2]NEW RESOURCES - GAS[/h2]

One of the new resources included in the update is gas from geysers – to be found on planets - which should be extracted and stored using the appropriate equipment.

[h2]NEW PROGRESSION[/h2]

As you advance in the Tech Tree, you will see that new technologies are reveled, so crossing Stargate to reach the next universe has become important to progress and unlock new content. Because of this, the game's progression pace has also been rebalanced.

[h2]HAPPY EASTER - SALES[/h2]
To celebrate Easter, Astro Colony is getting the highest discount ever!
https://store.steampowered.com/app/1614550/Astro_Colony/

Wishing you a peaceful, joyful holiday season and an even better year than the last! Happy holidays everyone!

Tefel (Terad Games)

Developer stream

Hey Astro Colonists!

The game is celebrating SPRING SALE and development continues!
Please check the stream on:

[h3]Steam[/h3]
https://store.steampowered.com/app/1614550/Astro_Colony/

[h3]Twitch[/h3]
https://www.twitch.tv/tefel/


Thanks guys so much for support!
Tefel (Terad Games)

SPRING SALE! Upcoming Terraforming update!

Hey Colonists!

I would love to share with you just a small sneak peek of the upcoming Terraforming update. I am very excited to share it with you! What is coming to the game?

[h2]CREATURES CAPTURE[/h2]

An upcoming update makes exploration more meaningful, where you can find plants and creatures to capture. New Farms and Barns are using provided life and reproduce it over time.

[h2]NEW ENVIRONMENTS[/h2]

The number of available biomes doubles from 8 to 16. Each has its own unique properties, different chances to generate plants/creatures. In addition, new shapes and bigger sizes of planets are available in parallel universes.

[h2]NEW RECIPES / GAS EXTRACTION[/h2]
There are many new recipes and technologies in every universe. This gets us closer to the finals shape of the tech tree. It is rewarding players traveling to the second or third dimension!

[h2]BUCKET TOOL / VOXEL DESIGNER[/h2]

New update brings new tools. For example, bucket tool allows reshaping terrain horizontally and vertically. Thanks to new voxel designer, it's possible to create new predefined voxel shapes to apply on the planets and sharing with community.

As a reminder, Steam Spring Sale just started and Astro Colony has the highest discount since the game release! Don't forget to tell your friends about it!

https://store.steampowered.com/app/1614550/Astro_Colony/

Please remember to leave a review, each of them helps the game to grow!

Kind regards,
Tefel (Terad Games)

Improvements update - stargate multiplayer reliable, better syncing, QOL

Hey Astro Colonists!

In preparation of a major content update, I just published another improvements and stability update.
Below, you can check what actually changed in the game.

I encourage you to try multiplayer with better syncing and reliable Stargate, but there are some QOL improvements and new architecture.

[h2]New architecture elements, you asked for![/h2]


[h2]Improvements[/h2]
  • Items/tools are unknown until being revealed (showing question mark)
  • Improved parallel universe for multiplayer - traveling/saving/loading/syncing
  • Resource no longer have collisions
  • Improved flying movement - prevents from pushing player in the low framerate
  • New improved Respawn system, allowing to teleport to the last visited space station
  • New architecture (upside down blocks) allowing to create more shapes - Corner Ramp Down x3, Ramp Down, Ramp Pyramid Down
  • Shape Cube is now foundation type, allowing Humans and bots to walk on it
  • Bulk collection system improved - showing all possible materials collected (wood, stone, ice, dirt etc.)
  • New tutorials for Grappling, Crafting


[h2]Bug fixes[/h2]
  • Fixed multiplayer black screen issue when joining Player Host server
  • Fixed multiplayer syncing issue for voxel modified planet
  • Fixed player teleporting issues
  • Fixed flickering of environments related to world origin rebasing
  • Fixed visual glitches in UI for tech tree
  • Fixed issue where astronaut would go back to lab after removing canteen
  • Fixed laboratory upgrade, not having human menu after upgrade
  • Fixed vehicles issues in multiplayer

Please don't forget to leave a review if you played a game and enjoyed it, so it can be supported for years to come!

Thanks guys so much for support!
Tefel (Terad Games)

Astro Colony - New Year improvements and fixes

Hey Colonists!

It was very busy start of the year adding improvements and fixes.
To find out about all changes, please check the list below!

[h2]NEW FEATURES[/h2]
  • Improved movement with grappling hook to be FPS independent
  • Locked elements referencing very late game are showing now indicator in the tech tree
  • Music is automatically added, so all songs are available when loading an old savegame
  • Tech tree improved to allow sooner access to logic signal


[h2]FIXES[/h2]
  • Fixed crash for loading the game related to equipping new tools (grappling, scanner)
  • Fixed tools saving and loading, so they are being automatically equipped
  • Fixed loading of space station/planet screen map marker
  • Fixed Recycling machine issue causing recipe to get stuck
  • Fixed Drill issue causing recipe to get stuck
  • Fixed Asteroid Catcher issue causing recipe to get stuck
  • Fixed Hand Crafting issue causing recipe to get stuck
  • Fixed Laboratory tutorial to require construction of Basic Laboratory
  • Fixed issues of saving/loading planets which traveled to the next dimension
  • Fixed sound issues not being properly removed when destroying a device
  • Fixed a dedicated server issue showing warnings
  • Fixed music looping after the last track is finished
  • Fixed construction tutorial to count any shape (block) as height extender
  • Radial menu is now showing proper pickaxe hotkey preview
  • Radial menu is now showing proper scanner hotkey preview


I would like to ask for your understanding and support.
Making a complex automation game is not an easy task.

Happy New Year everyone!
Tefel (Terad Games)