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Astro Colony News

Improvements + Developer stream #3

Hey Astro Colonists!

The game is celebrating one-year anniversary and development continues!
Just so you know, there are another improvements update with new QOL and fixes.

[h2]NEW FEATURES[/h2]
  • Cosmic event Meteor Rain is enabled in multiplayer
  • Cosmic event Electromagnetic Field Storm is enabled in multiplayer
  • Safe dedicated server teleporting is now also used for Player Server
  • Removing themes are now allowing to keep world state like it was before theme removal
  • Re-binding for menus and UI elements supports Ctrl, Alt, Shift keys

[h2]FIXES[/h2]
  • Fixed the issue where architecture with missing theme is invisible
  • Fixed the issue where bot would reload and ignore "remove tutorial bot" setting
  • Fixed the issue where control panel would not stop immiediatly (button) when being moved without autopilot
  • Fixed the where decider would be out of sync client/server resulting in having things turn on (like a pusher)
  • Fixed the issue where downloading of dedicated server savegame would send an empty file
  • Fixed the client Player Host issue where voxels would not load after rejoining
  • Fixed the client issue where heads could be invisible after re-joining the game
  • Fixed the client issue where heads could be invisible when removing a building with inside astronaut (ex. hibernation chamber)
  • Fixed the client issue where Human transport food on the floor
  • Fixed the client issue where shared technologies would only apply to all players, but wouldn't apply after rejoining
  • Fixed sounds to be in world instead of UI - annoying when someone was pickaxing far and you could hear it

[h2]SHARE A SAVEGAME[/h2]

There is a new channel #share-savegame on Our Discord where you can share a savegame, so it can be used on a Public Server. This way you can share your work, so everybody can see it!

It will be hosted just like:
Astro Colony Official #11 (Europe)
[h2]Stream starts on Staturday at 20CET (8PM)[/h2]

For people who have Steam broadcasting issues, it's also on Twitch:
https://www.twitch.tv/Tefel

This time I will try to start alone on a dedicated server, but feel free to join any time you want and help me to progress! Name of the server: Tefel's Game

[h2]SERVER INSTALLER[/h2]

Our community member ASIDSX created an app which installs the server and starts it in a very easy manner. The program provides a convenient way for users to manage and configure their Astro Colony servers with minimal manual command-line interaction. It simplifies the process of setting up and running a dedicated server for the game.

You Server Installer in the documentation:
https://docs.google.com/document/d/11sC1F2HdSymO44Hklg3nfrO5D66YIs7rEUrGV1GjpDM/edit



Thanks guys so much for support!
Tefel (Terad Games)

Astro Colony - MP2.0 improvements and fixes

Hey Colonists!

It was very busy weekend with many hours of adding last missing multiplayer features and fixing remaining bugs. I know some of you reported problems with syncing or players being teleported.

[h2]SYNCING IMPROVEMENT[/h2]
There are more improvements to making syncing reliable.
Downloading savegames is now supporting bigger files!



[h2]PLAYER CORRECT TELEPORTATION[/h2]
It's not so simple as it looks in the endless exploration game with multiple game modes and backward savegames compatibility. Server now should correctly calculate movement with higher precision, so moving with thrusters and docking shouldn't end up teleporting anyone.

There is also the new player teleport system, which ensures that player who joined is teleported to the right location. Even if that location is occupied by another buildings, now the player will be there.



[h2]NEW FEATURES[/h2]
  • New multiplayer teleport system helping to find valid spot to teleport - the closest to the blocked spot
  • Bulk creation checks now cost before constructing, so it won't create part of the bulk creation
  • Docking visuals are now on the client too
  • Edge generation removal is now supported in Multiplayer
  • Renaming themes is now supported in Multiplayer
  • Seed is now exposed to dedicated server params
  • AutosaveInterval is now exposed to dedicated server params
  • AutosavesCount is now exposed to dedicated server params
  • FreeConstruction is now exposed to dedicated server params
  • OxygenConsumption is now exposed to dedicated server params
  • SharedTechnologies is now exposed to dedicated server params
  • Showing password in the pause menu can be now controlled in the Interface settings


[h2]FIXES[/h2]
  • Fixed the issue with client being teleported away when moving or docking due to not enough calculation server precision
  • Fixed the issue with decider which couldn't be linked (now for real)
  • Fixed the issue where big savegames wouldn't download
  • Fixed the issue where blueprint wouldn't create if there are enough recyclable items
  • Fixed the issue where blueprint in the hotbar would not save in the multiplayer
  • Fixed the issue where blueprint would have missing devices when constructing
  • Fixed the issue where encrypted password would show instead of normal
  • Fixed the issue where human faces were not randomized
  • Fixed the issue where docking station would keep changing client planet location after docking causing planet jump
  • Fixed the issue where recycling machine of dedicated client would not show garbage container items
  • Fixed the issue where player hosted server would duplicate themes twice
  • Fixed the issue where themes were not synchronized when player joined


I would like to ask for your understanding and support.
Making a complex multiplayer game is not an easy task.

Hope together we can create something big!
Kind regards,
Tefel (Terad Games)

Multiplayer improvements - Dev Broadcast #2

Hey Colonizers!

The game just got some small updates regarding stability and multiplayer improvements.
Thanks to your report, the game is finally in a good technical spot.
If you are planning to play with your friends, now is your moment!



[h2]IMPROVEMENTS[/h2]
  • Dedicated server password is now encrypted
  • FPS counter uses F11 key instead of F12, so it's not creating a screenshot on Steam


[h2]BUG FIXES[/h2]
  • Fixed the issue where client couldn't interact with Decider logic block
  • Fixed syncing issue where planets would never start generating (causing the lock)
  • Fixed issue with leaving the player while possessed (ex asteroid catcher) where dummy character was left "Text" and locked possess state
  • Fixed black screen syncing stuck problem for listen server
  • Fixed issue with thruster movement teleporting and camera jumping
  • Fixed upload save screen visibility of UI elements
  • Fixed blueprint bug which would erase last opened blueprint
  • Fixed blueprint bug where scene would scroll (move) when entering blueprint designer while holding a key


I would love to invite you to the stream tomorrow 20CET (8PM) where I am going to start a new game with my wife :)

You can find the stream directly on Steam or Twitch:
https://www.twitch.tv/tefel/


Thanks guys so much for support!
Tefel (Terad Games)

Multiplayer Dedicated servers improvements

Hey Colonizers!

Small update recent game changes, so you know what exactly was improved and fixed recently in the game!

[h2]IMPROVEMENTS[/h2]
  • New improved syncing player with loading bar. If the connection is very bad it will just slow down sending data instead of kicking a player out.
  • New bot interactive tutorial plane (round corners) with improved interactions
  • Multiplayer pause menu is showing also proper server icon Player Host vs Dedicated
  • Authenticated player can now also save the game from the menu


[h2]BUG FIXES[/h2]
  • Fixed issue where autosave did not clean autosaves and create more than 10 autosaves
  • Fixed issue where after loading legacy savegame inventory wasn't in sync with the server
  • Fixed issue where docking station state would not sync to the client if there are more planets docked
  • Fixed issue with tutorial bot screen where translucency was inverted
  • Fixed issue where loaded location relative to the station was incorrect
  • Fixed issue where sync wouldn't start due to late asteroid replication
  • Fixed issue where sync wouldn't start due to late planet replication


Thank you very much to all of you who have reported recent problems with dedicated servers.
I think the situation has improved a lot of thanks to you guys!

If you have encountered an error in the game, please report it on Discord:
https://discord.com/invite/EFzAA3w

in the #bugs-reports section.

Thanks guys so much for support!
Tefel (Terad Games)

DEDICATED SERVERS password, auto-loading + Dev Broadcast



Hey Astro Colonists!
It's time for the next update and stream during our Multiplayer 2.0 Major update!

Thank you everyone who joined Dedicated Servers and helped me to improve them in the first days of their existence!

Some recent changes to the new version posted right now:

[h2]DEDICATED SERVER[/h2]
  • Authentication system allows uploading savegames to dedicated server
  • Dedicated server now automatically finds and loads the latest save when restarting
  • Saving / loading screen can now access saves in multiple places (single player, multiplayer, dedicated)
  • Name and password are now visible in the pause multiplayer screen
  • Dedicated server has latency visible (green, yellow, red)
  • Dedicated server can now be protected with a password
  • Dedicated servers list is now ordered alphabetically


[h2]BUGFIXES[/h2]
  • Fixed the Dedicated Server issue, where the server wouldn't fully start until player joins (creating glitches)
  • Fixed the issue where a joined player would be spawned in incorrect place after station moved
  • Fixed the issue where a joined player would not find correct legacy location (single player location)
  • Fixed crash where player caused by changing hotbar when possessing asteroid catcher


If you are managing your own Dedicated Server please check updated documentation with many parameters to configure your server!
https://bit.ly/AstroColonyDedicatedDoc


Tomorrow, for the first time I will stream multiplayer at 8PM CET.
If you cannot watch on Steam check my Twitch channel:
https://www.twitch.tv/Tefel


Thanks guys so much for support!
Tefel (Terad Games)