1. Astro Colony
  2. News

Astro Colony News

Preparing for 1.0 release

Hello, Astro Colony explorers!

The year started off great with the release of the 1.0 experimental version to the public!
It's been over a month now, and we've been testing and polishing the game together to make sure the final elements fit together. In the meantime, I'm focusing on adding the final cutscenes and improving balance.

I'd like to share 1.0 experimental progress below.

[h2]The new cinematic in Universe III[/h2]



The next cinematic is available after crossing the 2nd stargate for the first time. Please share your feedback if you managed to get into the 3rd universe ;)

[h2]Unlocked items marked with diamonds[/h2]

To make the game easier for people who are just starting out, items that have been unlocked are now highlighted. The categories and individual buildings, tools, and resources are appropriately marked.



[h2]Configurable STACK & SLOT limits[/h2]
There are new ways of controlling resource flow of devices.



The crafting device can control input and output stack limits. It's helpful to reduce the number of pushed resources in and out.



All storages can now limit the number of slots, so players can easily store exactly as many resources as needed.

[h2]IMPROVEMENETS & FIXES[/h2]
  • New cinematic and music
  • Construction menu "new unlock" indicators are showing correctly for all technologies.
  • Fixed problem that transport bots would not deliver resources if there is no correct recipe active.
  • Better prioritizing bots tasks so they can get upgraded before going to the workplace
  • Buildings are pushing resources faster to match conveyor belt speed
  • Multiplayer water / electricity numbers should be accurate
  • Multiplayer recipes are no longer appearing twice
  • Transporting water via upgraded docking fixed for high numbers
  • Cable car no longer can waste delivered resources when a storage is full
  • Multiplayer has better syncing resources
  • Crafting devices allow to split and take resources
  • Toast system improved to not repeat the same toast multiple times
  • Fixed an issue where the base warehouse would have wrong numbers after transferring all items


[h2]How to access[/h2]
To access the custom branch on Steam, use the password testastrorelease in the private beta access code:


It will unlock access to the experimental1.0 branch.

Please share your feedback and let me know what is important for you in the upcoming 1.0 release!
https://discord.com/invite/EFzAA3w

Thanks guys so much for support!
Tefel (Terad Games)

1.0 experimental is out - Happy New Year

Hello, Astro Colony explorers!

[h2]Happy New Year![/h2]


Experimental version for upcoming game release was published recently and you can already try it out!

[h2]How to access[/h2]
To access custom branch on steam use the password testastrorelease in the private beta access code:


It will unlock access to the experimental1.0 branch.

Please share your feedback and let me know what is important for you in the upcoming 1.0 release!
https://discord.com/invite/EFzAA3w

Thanks guys so much for support!
Tefel (Terad Games)

Christmas news

Merry Christmas Colonists!
I hope you are all having a nice time with your family!

The next milestone, probably the biggest one, will be released in just a few days - 30th December as experimental branch. I prepared a list of remaining minor elements that are being added every day.

[h2]Cinematics[/h2]

The new plot is now part of the game.

[h2]Infinite resource stack option[/h2]
After initial feedback, a new system is in place!
Early Access compatibility mode allows you to restore infinite resource stacks, making crafting easier.



When the savegame from Early Access is loaded, the game asks if the compatibility mode should be automatically enabled. That helps with preserving the original machine setup and continuing crafting without reaching the inventory limit.

[h2]Discovered technology feedback[/h2]

Each newly discovered technology shows what new features have been discovered: tools, resources, and machines are specially marked.

[h2]Christmas Sale[/h2]
[dynamiclink][/dynamiclink]The game is currently on Sale, so please don't forget to grab the game when it is discounted.

Please share your feedback and let me know what is important for you in the upcoming 1.0 release!
https://discord.com/invite/EFzAA3w

Thanks guys so much for support!
Tefel (Terad Games)

1.0 experimental

Hello, Astro Colony explorers!

It's time to announce the release of the game. First, however, I'd like to invite you to open testing of the experimental version 1.0!

Below you can find all the information about what you can expect from the newest version and when it will be available. Yes, tests will be public, so you will be able to access them directly from the game!

[h2]New devices[/h2]


New devices are being added to the game. It makes the game longer, more exacting and adds new ways to interact and craft.

[h2]Mirroring buildings[/h2]

This is certainly the most requested feature. Along with rotating buildings and swapping gates, it offers enormous possibilities for designing and automating your colony.

[h2]New recipes design[/h2]

Recipes of all devices got reworked, so they have a new selection menu. The number of recipes got reduced to only one per machine unless it is upgraded so it can use 2-3 recipes.


To make things easier, related items for specific recipes are highlighted in the menu.

[h2]Devices efficiency[/h2]

Device efficiency can be improved during the game by upgrading the devices or feeding astronauts with food that provides work bonuses.

[h2]Inventories size changed[/h2]

Each device will get its own limit, so previously impossible factory designs will become possible.
The full carbon reactor won't accept more carbon ore, so it will be sent to another carbon reactor.

For players who love infinite inventories, the change will be optional.
This will also help with continuing a playthrough after loading a legacy savegame.

[h2]New Celestial Bodies[/h2]


After redesigning cosmic events, only one persistent celestial body was left—the black hole. 1.0 version is changing that, adding more generated celestial bodies. They all can be discovered using radars!

A supernova is a powerful and luminous explosion of a star. It provides iridium resources that are collected with specialized drones.
A neutron star is the gravitationally collapsed core of a massive supergiant star!
After building Stellarcracker, it generates neutronium plasma.

[h2]Story told with cinematics[/h2]

There are 3 new cinematics in place explaining the story. In addition, the old cinematic is also used when the first shuttle with astronauts arrives. ;)
[h2]New resources and technologies[/h2]

There are new resources and ways to obtain them. I hope that new technologies and rebalanced recipes will be a great improvement!

[h2]1.0 EXPERIMENTAL[/h2]
The experimental version is coming out on the 30th of DECEMBER.
1.0 playtests will be public, so expect another announcement with a "Beta Code" in December!

[h2]Black Friday Sale[/h2]
[dynamiclink][/dynamiclink]The game is currently on Sale, so please don't forget to grab the game when it is discounted.

Please share your feedback and let me know what is important for you in the upcoming 1.0 release!
https://discord.com/invite/EFzAA3w

Also, I am worried that the number of players is now dropping, since there are no more updates before the game release. In the results, the number of reviews dropped, and the rating went drastically down - from 95% positive reviews in November to only 40% soon. ;/ Let's hope the situation for Astro Colony will improve! 🙏

Thanks guys so much for support!
Tefel (Terad Games)

Upcoming 1.0 Release

Hello, Astro Colony explorers!
As you all know, version 1.0 is currently being prepared so the game can be fully released at the end of the year! I would love to share with you the progress of the works.

[h2]New Celestial Bodies[/h2]
After redesigning cosmic events, only one persistent celestial body was left—the black hole. 1.0 version is changing that, adding more generated celestial bodies. They all can be discovered using radars!

[h3]Supernova[/h3]

A supernova is a powerful and luminous explosion of a star. It provides iridium resources that are collected with specialized drones.

[h3]Neutron Star[/h3]

A neutron star is the gravitationally collapsed core of a massive supergiant star!
After building Stellarcracker, it generates neutronium plasma.

[h2]New BOT design[/h2]

The new tutorial bot is coming to the game. It has a new look, animations, and interactions. There are new facial expressions and details to make it a more fitting sci-fi game.
The bot is not only part of the game but also cinematics that are pushing the story forward.

[h2]Story told with cinematics[/h2]
There are 3 new cinematics in place explaining the story. In addition, the old cinematic is also used when the first shuttle with astronauts arrives. ;)



[h2]New resources and technologies[/h2]

There are new resources and ways to obtain them. I hope that new technologies and rebalanced recipes will be a great improvement!

[h2]New devices[/h2]

Together with resources, new devices are also coming to the game. Finally, universes II, III, and IV will feel complete.

[h2]Autumn Sale[/h2]
https://store.steampowered.com/app/1614550/Astro_Colony/
The game is currently on Sale, so please don't forget to grab the game when it is discounted.

Please share your feedback and let me know what is important for you in the upcoming 1.0 release!
https://discord.com/invite/EFzAA3w

Also, I am worried that the number of players is now dropping, since there are no more updates before the game release. In the results, the number of reviews dropped, and the rating went drastically down - from 95% positive reviews in November to only 40% soon. ;/ Let's hope the situation for Astro Colony will improve! 🙏

Thanks guys so much for support!
Tefel (Terad Games)