Preparing for 1.0 release
Hello, Astro Colony explorers!
The year started off great with the release of the 1.0 experimental version to the public!
It's been over a month now, and we've been testing and polishing the game together to make sure the final elements fit together. In the meantime, I'm focusing on adding the final cutscenes and improving balance.
I'd like to share 1.0 experimental progress below.
[h2]The new cinematic in Universe III[/h2]


The next cinematic is available after crossing the 2nd stargate for the first time. Please share your feedback if you managed to get into the 3rd universe ;)
[h2]Unlocked items marked with diamonds[/h2]

To make the game easier for people who are just starting out, items that have been unlocked are now highlighted. The categories and individual buildings, tools, and resources are appropriately marked.

[h2]Configurable STACK & SLOT limits[/h2]
There are new ways of controlling resource flow of devices.

The crafting device can control input and output stack limits. It's helpful to reduce the number of pushed resources in and out.

All storages can now limit the number of slots, so players can easily store exactly as many resources as needed.
[h2]IMPROVEMENETS & FIXES[/h2]
[h2]How to access[/h2]
To access the custom branch on Steam, use the password testastrorelease in the private beta access code:

It will unlock access to the experimental1.0 branch.
Please share your feedback and let me know what is important for you in the upcoming 1.0 release!
https://discord.com/invite/EFzAA3w
Thanks guys so much for support!
Tefel (Terad Games)
The year started off great with the release of the 1.0 experimental version to the public!
It's been over a month now, and we've been testing and polishing the game together to make sure the final elements fit together. In the meantime, I'm focusing on adding the final cutscenes and improving balance.
I'd like to share 1.0 experimental progress below.
[h2]The new cinematic in Universe III[/h2]


The next cinematic is available after crossing the 2nd stargate for the first time. Please share your feedback if you managed to get into the 3rd universe ;)
[h2]Unlocked items marked with diamonds[/h2]

To make the game easier for people who are just starting out, items that have been unlocked are now highlighted. The categories and individual buildings, tools, and resources are appropriately marked.

[h2]Configurable STACK & SLOT limits[/h2]
There are new ways of controlling resource flow of devices.

The crafting device can control input and output stack limits. It's helpful to reduce the number of pushed resources in and out.

All storages can now limit the number of slots, so players can easily store exactly as many resources as needed.
[h2]IMPROVEMENETS & FIXES[/h2]
- New cinematic and music
- Construction menu "new unlock" indicators are showing correctly for all technologies.
- Fixed problem that transport bots would not deliver resources if there is no correct recipe active.
- Better prioritizing bots tasks so they can get upgraded before going to the workplace
- Buildings are pushing resources faster to match conveyor belt speed
- Multiplayer water / electricity numbers should be accurate
- Multiplayer recipes are no longer appearing twice
- Transporting water via upgraded docking fixed for high numbers
- Cable car no longer can waste delivered resources when a storage is full
- Multiplayer has better syncing resources
- Crafting devices allow to split and take resources
- Toast system improved to not repeat the same toast multiple times
- Fixed an issue where the base warehouse would have wrong numbers after transferring all items
[h2]How to access[/h2]
To access the custom branch on Steam, use the password testastrorelease in the private beta access code:

It will unlock access to the experimental1.0 branch.
Please share your feedback and let me know what is important for you in the upcoming 1.0 release!
https://discord.com/invite/EFzAA3w
Thanks guys so much for support!
Tefel (Terad Games)












