1. Astro Colony
  2. News

Astro Colony News

Dev Broadcast + fixes + Daily Deal

Hello Colonists!
It's time for a development broadcast!

There are some important changes and fixes, so please check the list below.
Thank you for reporting all issues, so I could polish the state of the game.

[h2]List of improvements[/h2]
  • Cable cars no longer "lose" connection when undocking and reloading the game
  • When the player is in the blueprint designer, vehicle designer, or map - oxygen barriers are still working
  • Transport drones can now pick resources directly from drills.
  • Fixed issue where the decider would not apply the state on/off on the machine after reloading
  • Fixed problem with no collisions when going to the map / blueprint designer
  • Fixed rare crash when removing cable car pole
  • Fixed crash related to use of logic deciders
  • Fixed rare dedicated server issue where docking state wouldn't be recovered


Please check the Steam broadcast. It was recorded today (26.01.2025), so there are many new things about the game discussed.

As a reminder, the game is currently discounted during Steam Weeklong Deal!
https://store.steampowered.com/app/1614550/Astro_Colony/

Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)



Thanks guys so much for support!
Tefel (Terad Games)

Improvements update - cable cars refined, farm field selection + STREAM

Hey Astro Colonists!

In preparation of a major content update "Threats & Defense", I just published another improvement and stability update. Below, you can check what actually changed in the game.

[h2]FARM PLANT SELECTION IS BACK[/h2]

Farms and barns are now allowing to select what plants/creatures are used. This is a great way to restrict farms / barns to doing one thing and not accidentally harvesting another plant.

[h2]BALANCE AND UI CHANGES[/h2]

The game received quite a few balance changes, new UI improvements, new order for slots, and more relevant recipes.


The technology tree has been adjusted, recipes require technologies, and the blueprint voxel designer only works after the appropriate technology has been discovered.

[h2]IMPROVEMENTS[/h2]
  • Farm selection is back, locking farm to one selected resource
  • Extended tech tree is better organized
  • Tidied up recipes and balance changes
  • Construction screen with improved order

[h2]FIXES[/h2]
  • Cable car system got refactored with many small fixes
  • Cable car pathfinding improved, always being up-to-date after player changes
  • Docking sequence is now interrupted if another docking action is performed
  • All icons are now hidden when possessing a device
  • Fixed blueprint pole connection
  • Fixed some hotkey preview for tools and interactions
  • Fixed a few cases of unlocked recipes by default and not by related technology
  • Pressing "E" is no longer closing the window when input field is selected

[h2]GAME DISCOUNT[/h2]
The game is currently discounted -40%. Please tell your friends!

https://store.steampowered.com/app/1614550/Astro_Colony/

[h2]STREAM[/h2]
I will be streaming and then re-streaming the game on Steam.
Please check Discord for more info.

Thanks guys so much for your support!
Tefel (Terad Games)

Astro Colony - Happy New Year!

HAPPY NEW YEAR 🎈 🎊 🥂 Colonists!

It was very busy end of the year adding improvements and fixes.
To find out about all changes, please check the list below!

[h2]NEW FEATURES[/h2]
  • Selecting new devices is now automaticly closing interactions
  • Pathfinding for cable cars is now improved
  • Each stargate requires proper technology to be researched first


[h2]FIXES[/h2]
  • Fixed crash related to cable car pathfiding invalid state
  • Fixed crash related to player action changing
  • Fixed inventory sensor line to be visible again (white)
  • Selection box now can be controlled while moving station
  • Electronic panel shader movement fixed
  • Pasting decider is no longer attaching automaticly to already constructed devices (only blueprints)
  • Docking station after upgrade is no longer giving "free" power
  • Oxygen barrier collisions improved
  • Gas level visuals are now fixed
  • Some 3d models improved to better fit space
  • Adjusted emissive levels of some effects like comfort ring etc.
  • Remote fabricator antenna is now correct when possesed
  • Arriving astronauts shuttle is no longer visible in blueprint designer
  • Fixed head glitch related to reseting head animation (entering kitchen after no oxygen pose)
  • Fixed crash of suddenly leaving the game by pressing alt+f4
  • Fixed problem with resetting seed / corrupting game by using quickload with missing savegame
  • Fixed visual glitches of rendering billboards when an astronaut is moving


I would like to ask for your understanding and support.
Making a complex automation game is not an easy task.

As a reminder, the game is currently discounted during Steam Winter Sale!
https://store.steampowered.com/app/1614550/Astro_Colony/

Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)



Happy New Year everyone!
Tefel (Terad Games)

Dev Broadcast Life of a Colonist

Hello Colonists!

The Major Update Life of a Colonist is here!
I am presenting Major Update changes in the short re-stream.
Thanks to the author of 990 for sharing the savegame!

Please check archives streams at:
https://www.twitch.tv/Tefel




Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)



Thank you for your support!
Tefel (Terad Games)

LIFE OF A COLONIST UPDATE

Hey Astro Colonists!
The next Major Update Life of a Colonist is OUT!
Please get the latest changes from STEAM.



New challenges await!
Together with the already-existing needs, oxygen consumption and comfort are now in the game!
Decorate your stations to create cozy space and increase satisfaction of your Astronauts!

[h2]OXYGEN[/h2]
Providing oxygen to the astronauts is now mandatory to make them able to live on the colony.
Without it, humans will simply lay down on the floor and notify need of assistance.

But no worry! You can share your own oxygen or build the oxygen barrier to rescue them.

Moreover, the barrier will now turn red if not enough oxygen tanks are provided.

[h2]COMFORT[/h2]
As an additional need, it won't punish the player, but rather help to increase efficiency.
When the level of comfort is high, all other needs are consumed slower. Now astronauts are checking if there are enough decorations placed nearby.


[h2]New decorations[/h2]
The game received many new decorations, so creating comfort zones is more fun. Here is just a short list of new objects added: many new plants, chairs, tables, buttons, clock, racks, shelves, signs.
In addition, every decoration can be placed on top of another decoration - like a plant on top of the table or a shelf.



[h2]Improvements[/h2]
As always, every update brings more improvements overall:
1. Hearing many complaints, I decided that the starting hotkey layout has to be reworked, making it more similar to other established games.

  • Q - construction menu
  • Tab - Inventory
  • H - hide hand / selection mode

2. UI elements got reworked with more round backgrounds and icons.


3. The interaction panel will appear hovering objects to let players know when unique interaction is possible.

[h2]DEMO 4.0[/h2]
Together with the major update, a new DEMO version is released.
It has all QOL improvements alongside with improved UI.
If you don't own the FULL GAME yet, check this instead!

The game is currently discounted
https://store.steampowered.com/app/1614550/Astro_Colony/

Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)



Thank you for your support!
Tefel (Terad Games)