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Astro Colony News

Astro Colony day 27 - multiplayer a new client simulation

Hey Colonizers!

Day 27 summary is here!



I've been working recently on reducing network usage by running simulation on the client and synchronizing it only when necessary.

After the last patch, there is 90% less communication needed between the server and the client.
In the result, giant space stations can now be loaded fully on the client.
All actions got way more responsive, since server has more time to handle them.

List of changes:

[h2]MULTIPLAYER[/h2]
  • New system to compensate latency and synchronize simulation client / server
  • Client side transport simulation & prediction reduces replication by 90%
  • Fixed a shared technologies issue where client pays cost double
  • Fixed an issue where client would fall through a floor if standing and interacting with asteroid catcher


See you soon, colonizers!
Wish me another productive week :)

Astro Colony day 25 - disabled BOT never wakes up ;)

Hey Colonizers!

Day 25 summary is here!



I am working on the multiplayer, trying to eliminate all weak points of the replication based on a profiler. As you can see the most expensive is transferring bots and resources from one cell to another.


I hope to reduce network usage by 90% when the new client simulation system is finished.

List of changes:

[h2]SINGLE PLAYER[/h2]
  • Sleeping BOT won't wake up when new mission (technology) is unlocked
  • BOT can no longer chase you under the platform
  • Splitting box now auto focuses number, so player can start typing without mouse action
  • Fixed an issue where reloading a savegame could create a double terrain
  • Fixed an issue where coming back from parallel universe result in no-interaction state
  • Fixed split operation with locked shift key
  • Fixed black holes in parallel universes
  • Fixed an issue where Far away actors could be despawned

[h2]MULTIPLAYER[/h2]
  • Fixed an issue where Client after loading has slower speed

[h2]BALANCE[/h2]
  • Quartz recipe added to Circular saw - requires 30 dirt
  • Stone recipe added to Hydro Generator - requires 50 water and 20 dirt
  • Basic science recipe removed (taking all ores) since Auto-catcher generates enough


See you tomorrow, colonizers!

Astro Colony - parallel universes now safe to use!

Hey Colonizers!

The new update is here!



It improves many systems, so they can work, save and load in multiple universes.
You can keep progressing and rest assured that your creations are safe in another dimension!

Now it is also possible to unlock the last achievement "END GAME" just by reaching the last universe!

In the future parallel universes will bring more challenges and higher difficulty level, more recipes to unlock, more technologies and unique objects / plants to discover!

Next time I will make possible to bring space station with you!

List of changes:

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where recipe started twice after reloading the game
  • Fixed Harpoon Connector conveyor belts
  • Fixed an issue where oxygen barrier can be visible in other universes
  • Fixed an issue where asteroid catchers can affect parallel universe
  • Fixed an issue where loading a savegame in parallel universe would lead to planet removal


I am now focusing back on the remaining multiplayer problems.
The most common reported problem is swapping items for clients, which I am going to resolve.

Please be patient and supportive :)

Astro Colony - Steam Awards "Labor of Love"



Hi Colonizers!

Astro Colony is coming out 100% from your loyal support in these past weeks (and even many, many months from backers!), and it is truly a pleasure to be able to work on this amazing game and share it with you! As you know, I have been working on it for several years now, but definitely it wouldn't exist without your feedback, suggestions and help!
It will be awesome if you can nominate it for "Labor of Love" Award on Steam! I think that the love and passion that are coming from us all will make it grow in a great game!

To nominate Astro Colony in Steam Awards go to main Steam Page

I would love to celebrate this moment with you guys.
Join me tonight during my stream on Twitch or Steam!
CET 8:30PM

Please share your creations, so I can show them tonight!

Recent changes:
[h2]SINGLE PLAYER[/h2]
  • Fixed the speed glitch when harpoon wants to attract docked planet
  • Fixed the issue where oxygen is consumed when game is paused
  • Fixed the issue where player is locked in the menu or Map when character is dead
  • Fixed the issue where multiple selected elements couldn't be upgraded when not pointing on upgraded element


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Fixed multiplayer stationary jetpack visual for other clients
  • Fixed the issue where drag drop items could lead to a crash
  • Fixed the issue where undocking cause client falling through the ground
  • Fixed the issue with upgraded multiplayer docking
  • New synchronized global time dilation for multiplayer - limited to x4
  • Fixed the issue with multiplayer tilted character after loading


Thanks guys so much for support!

Astro Colony day 18 - Multiplayer better movement and optimization

Hey Colonizers!

Day 18 summary is here!

I've been working mainly on the multiplayer improving movement, so it's smooth also when stations are moving with Our friends!



In addition, many remaining multiplayer crashes got fixed.

List of changes:

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where destroying a station was giving many Colony Origins
  • Fixed an issue where recipe can stuck at 99% (once again) - this time for real I hope ;)

[h2]MULTIPLAYER[/h2]
  • Decider block condition and number can be now modified by Client
  • Fixed an issue where client global quantity is not correct when loading a game
  • Fixed an issue where player can deactivate grid after moving to the next one - checks if other player is using the same grid
  • Improved server-client position correction
  • Fixed an issue where HOST had no construction effect when constructing many elements
  • Booster for client is now more responsive
  • Stationary jetpack for client is now more responsive
  • New Custom movement mode for moving characters - smooth sync and UE hybrid - fixing problem of moving stations


See you tomorrow, colonizers!