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Astro Colony News

Astro Colony day 6 summary - 3 players multiplayer mode temporarily closed

Hey Colonizers!

Day 6 summary is here, I did great improvements both in Single and Multiplayer I would love to share, but before important announcement:

Due to negative reviews for experimental 3 and more players mode, I decided to close option until all problems are resolved. It will take some days, but as soon as is open again I will let you all know!

Your multiplayer feedback is very valuable, thank you!
I ask for your patience and comprehension.

[h2]SINGLE PLAYER[/h2]
  • Cables, pipes improvement to not accidentally build them on another station
  • Lowering Main Menu graphic requirements based on community feedback
  • Reduced visible dust effect on planets


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Multiplayer 3 and more players mode temporarily closed
  • Fixed an option to upgrade devices for Clients
  • Fixed an issue with pickaxe grid not displayed for the client
  • Fixed an issue where Colony Origin is not visible for client when constructed
  • Fixed an issue where docking station is not docked on the client and having no conveyor belts
  • Fixed an issue with teleportation planets around client
  • Crash fixed related to Asteroid Catcher


Today my main focus is on many Single Player improvements like transport bots, miners, farmers.

Wish me another productive day! :)

Astro Colony IS OUT - Developer Broadcast #1



Hey Astro Colonists!
I am Tefel (Astro colony developer) and I would love to invite you to my stream tonight!
Feel free to comment if you want to see something in particular.

I will check some of Our community creations and having a lot of fun!

Start at 22 CET (10PM)

Thanks guys so much for support!
Tefel (Terad Games)

Astro Colony day 5 - Hungarian 100% + fixes

Hey Colonizers!

Day 5 summary is here!
I would love to thank everyone for finding valuable bugs and crashes which got quickly resolved today!
In addition special thanks to Aquailis & antiqwiz who helped to complete Hungarian localization to 100%!



List of changes:

[h2]SINGLE PLAYER[/h2]
  • Added 100% Hungarian Localization
  • Fixed crash related to selection of empty Hotbar item
  • Oxygen generator swap mechanic added
  • Cactuses missing visuals fixed


[h2]MULTIPLAYER[/h2]
  • New improved multiplayer Wolrld Origin for endless exploration
  • Splitter is now supporting multiplayer
  • Fixed issue where Colony Origin did not recover in multiplayer game
  • Fixed an issue where planets could have wrong location after loading

I think we are ready for the weekend! ːsteamhappyː
I will be busy with more improvements, but you can enjoy the game a little bit more!

See you on Astro Colony!

Astro Colony day 4 summary

Hey Colonizers!

Day 4 summary is here, multiplayer works continues and makes it more stable.

[h2]SINGLE PLAYER QOL[/h2]
  • Conveyor Belts allowing to place logic blocks directly on them
  • Oxygen generator having mechanic to swap input/output


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Sevagame recovery system - teleporting players closer to the host when data is missing
  • Savegame showing number of players saved - missing player data detected
  • Crash fixed related to client early grid initialization
  • Crash fixed related to client drill recovery
  • Crash fixed related to client transfer resources inside containers
  • Crash fixed related to client move resources on conveyor belts
  • Fixing various issues causing crash when loading a savegame


There are known multiplayer issues related to endless exploration and world origin changes:
- when loading a savegame client may have "moved" generated planets on the map
- client may experience "jump" of generated planets when host is moving
- client may have incorrect generation of planets

I will let you know when next fixes are here, during the day!

Wish me good luck ;)

Astro Colony day 3 + bugfixes

Hey Colonizers!

I have great news for you, it was another productive day, more bugs fixed!

[h2]SINGLE PLAYER BUGFIXES[/h2]
  • Removed Far Away indicator, which was confusing for players and causing additional problems
  • Carbon Reactor exploit is now removed - setting number of crafting will disable device
  • Fixed crash with base warehouse where invalid items are stored
  • Fixed incorrect names for plants and rocks
  • Improved UI, so all buttons are visible when using 130% scaling


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Fixed various multiplayer savegame problems, so loading should be always possible
  • Fixed issues with planets not being loaded
  • Fixed issues with planets to not have valid terrain state
  • Removing docking is not causing the crash


Multiplayer should be already way more stable.
More updates are coming next days.