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  3. July Update

July Update

[h3]Hey guys!
Welcome to the second monthly update, recapping July's progress.[/h3]

I've got some exciting new mechanics and features to discuss. I’ve been hard at work refining and expanding the project's base architecture to ensure it's solid and easily scalable for future growth.

Boost Mechanic


I've implemented one of the most requested features from the demo: the boost mechanic. This addition enhances level traversal and adds depth to player movement. The boost will be unlockable and upgradable, which leads us to the next topic, content expansion!

I've also reworked the "Speedlines" effect and it will now distort the edge of the camera at extreme speed giving a better sense of speed.

Content Expansion


To increase environment interactivity and enhance player movement without introducing entirely new features or complex designs, I’ve come up with a solution. Players will be able to upgrade and customize their paper plane using messages found throughout the world. This means that players who finish the game and leave a message will directly help others progress. This system encourages exploration and creative approaches to movement-based gameplay. You’ll have the choice of upgrade paths, allowing you to enhance any aspect of your paper character, including the plane, the ball, the boat, and more.

You’ll be able to decide whether to increase your roll speed or your aerial distance capabilities etc...


Steam Deck

Great news! I just received my Steam Deck and will use it to benchmark Paper Sky’s general optimization. The Steam Deck was the last piece of hardware needed for my desired platform porting list. With my experience from developing for the Nintendo Switch, I’m confident in shipping all platforms simultaneously.

See you next month!