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August Update

[h3]Hey guys!

Welcome to the third monthly update, recapping all the progress made in August. Another month, another update!

So, let’s dive in and take a look at what I accomplished last month on Paper Sky.[/h3]

Moebius-Inspired World


I dedicated most of August to completing the shaders for the Moebius-inspired world. This will be a challenging, desert-like environment filled with buried secrets and rocky towns.

New Online Message System


After releasing the open beta demo for Paper Sky, one of my main concerns was managing the online messages with a live upvote system. I’m happy to announce that I've finally completed a new framework to address this. It will allow me to easily monitor and control what’s being shared in the world. Previously, messages in the demo world could only be updated when players logged in and out, but now, they’ll be updated live and regularly without any input needed. This marks the near-final state of the messaging system backend.



Your messages will now be permanently carried on your paper plane, so whatever you write will always be there to encourage you!

Upgrade System Showcase
Still WIP but you get the point

You earn points by discovering player messages in the world, whether they’re hidden or part of a quest reward. You can then spend those points on various paper forms (plane, ball, boat, etc.), which will enhance your mobility and speed on your journey.

That’s all for this month’s progress! I’ll soon need beta testers to help populate the new messaging system and stress-test it along with the new movement mechanics I mentioned last month. Also, there’s a possibility of some exciting news for Paper Sky’s development next month. If I don’t mention it in the next update, it probably didn’t pan out, but I’m keeping my fingers crossed!

That’s enough from me for now. I’ll be more active on social media as I dive back into art asset creation. Alright, see you soon.