November Update
[h3]Hey everyone!
As we near the end of the year, it’s time to recap all the exciting progress made on Paper Sky this past month. Let’s dive in![/h3]

I’ve made big progress in the new art style and assets, especially for the demo world and areas beyond the demo playthrough. And yes, Twitter can now officially stop commenting on how orange the buildings are! 😊
The demo environment is shaping up beautifully, and you can catch a sneak peek in the background of the pic. I’ll reveal the full map once the demo is ready!


If you didn't see the special announcement last month, The CNC has granted €45,000 (roughly $48,000) to Paper Sky.
The CNC (Centre National du Cinéma et de l'image animée) is a French Ministry of Culture agency dedicated to supporting cinematic and audiovisual arts, including video-games.
I’ve been refining what the Paper Sky experience is meant to feel like. At its core, the gameplay revolves around Movement and Exploration.
I want players to feel the natural flow of the world without frustration. Upgrades will be tied directly to gameplay and exploration:
Earn upgrade points by finding messages left by other players.
Unlock upgrade slots by achieving feats within each world, like flying long distances without touching the ground, reaching high speeds, or pulling off daring stunts for style points.
This system means every playstyle is rewarded: whether you prefer to chill and explore, or tackle challenges head-on, you’ll have a fulfilling experience.
I will soon work on the clear visuals for that upgrade feature, the main thing to takeaway from it is that you'll be able to customize your experience based on the actions in the game, if you want to upgrade the ball more than the plane you will be able to do so.
Another key feature is the world map, which will show your location and allow fast travel between worlds—but not within them. This preserves the sense of journey and discovery in every environment.
Originally, the new demo was set for the end of November, but plans have shifted. Steam recently updated how prologues and demos are featured on their homepage, so I’ve decided to aim for a 30th December release.
This change gives me time to pack in more content and polish, including some final-stage features. I want to start 2025 on a good note and get early feedback on all the finished, polished mechanics. Thanks for your patience!

One of my Paper Sky TikTok videos hit 1.3M views in just a week! 🚀 More and more people are discovering this project, which feels surreal. It’s also a great reminder of how much has been accomplished over the past year. I can’t wait to see what 2025 holds!
Doggo got a bath
As we near the end of the year, it’s time to recap all the exciting progress made on Paper Sky this past month. Let’s dive in![/h3]
New Art Assets

I’ve made big progress in the new art style and assets, especially for the demo world and areas beyond the demo playthrough. And yes, Twitter can now officially stop commenting on how orange the buildings are! 😊
The demo environment is shaping up beautifully, and you can catch a sneak peek in the background of the pic. I’ll reveal the full map once the demo is ready!

CNC Funding Recap

If you didn't see the special announcement last month, The CNC has granted €45,000 (roughly $48,000) to Paper Sky.
The CNC (Centre National du Cinéma et de l'image animée) is a French Ministry of Culture agency dedicated to supporting cinematic and audiovisual arts, including video-games.
Full Scope
I’ve been refining what the Paper Sky experience is meant to feel like. At its core, the gameplay revolves around Movement and Exploration.
I want players to feel the natural flow of the world without frustration. Upgrades will be tied directly to gameplay and exploration:
Earn upgrade points by finding messages left by other players.
Unlock upgrade slots by achieving feats within each world, like flying long distances without touching the ground, reaching high speeds, or pulling off daring stunts for style points.
This system means every playstyle is rewarded: whether you prefer to chill and explore, or tackle challenges head-on, you’ll have a fulfilling experience.
I will soon work on the clear visuals for that upgrade feature, the main thing to takeaway from it is that you'll be able to customize your experience based on the actions in the game, if you want to upgrade the ball more than the plane you will be able to do so.
Another key feature is the world map, which will show your location and allow fast travel between worlds—but not within them. This preserves the sense of journey and discovery in every environment.
New Demo release date
Originally, the new demo was set for the end of November, but plans have shifted. Steam recently updated how prologues and demos are featured on their homepage, so I’ve decided to aim for a 30th December release.
This change gives me time to pack in more content and polish, including some final-stage features. I want to start 2025 on a good note and get early feedback on all the finished, polished mechanics. Thanks for your patience!
TikTok viral video

One of my Paper Sky TikTok videos hit 1.3M views in just a week! 🚀 More and more people are discovering this project, which feels surreal. It’s also a great reminder of how much has been accomplished over the past year. I can’t wait to see what 2025 holds!
Doggo Surprise Pic
