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Kin's Chronicle News

v0.51.1-beta

What's Changed

Just a quick fix missed in the move to automated builds.

[h2]🪲🔨 Bug Fixes
[/h2]Updated package.json to remove window frame by @flashdim in #50
Full Changelog: v0.51-beta...v0.51.1-beta

v0.51-beta

I've migrated the code and started updates again, but slowly. :)

Fix Earth Worm not chasing, size, camera pitch by @flashdim in #37
Fixed missing or cut character biographies by @flashdim in #38

Full Changelog: https://github.com/flashdim/kins-chronicle/commits/v0.51-beta

Early Access v0.42 Patch Notes

Getting back into it! Happy Halloween, everyone! This update finalizes the list of weapons and armor! Weird, right? :D



Newly added are Scythes, Katanas, and Claws!
Not only that, but ALL weapons now have special Feats that have a 20% chance to trigger ANY time you attack. So, if a character doesn't have a good spell option or is out of MP, just attacking still has a good chance to turn the tide of battle!



Staves are a little different in this regard - their Feat is linked to the elemental type and power of the Staff. Check those out. ;)

[h3]New Features[/h3]
  • Added Scythe weapons, icons, animations, crafting, and Reap Feat
  • Added Katana weapons, icons, animations, crafting, and Debilitate Feat
  • Added Claw weapons, icons, animations, crafting, and Rend Feat
  • Added Shield Armor, icons, and crafting
  • New Bows Weapon Feat: Arrow Rain
  • New Swords Weapon Feat: Sword Trip
  • New Axe Weapon Feat: Armor Breach
  • New Spears Weapon Feat: Skewer
  • New Staves Weapon Feat: Spell Casting


[h3]Enhancements[/h3]
  • Changed "Usable" in Items menu to "Items", and "Special" to "Unique"
  • Removed "Power" listing from Items menu to fit all categories better
  • Zero's default/usable weapons changed from Swords/Axe to Claws/Axe
  • Decreased Petrifying Scream targets from 4 to 2


[h3]Fixes[/h3]
  • Changed Stun to only effect an enemy/ally for a single turn to prevent "stun lock"


Early Access v0.40 Patch Notes

Release cadence has slowed while I had to pick up a new full-time job. 😬 Sorry about that. Back at it, now!



[h3]New Features[/h3]
  • Added King Archial fight and Clock Tower unlock (Tower is a Work in Progress!)
  • Added Emperor Tarot Skill


[h3]Enhancements[/h3]
  • Boss state resists updated (Stun, Paralysis, Charm, Sleep, etc) and will carry over when recruited
  • Added Brambleburgh North Tower shortcut
  • Added Brambleburgh Clock Tower shortcut
  • Removed enemy casting delays for spells


[h3]Fixes[/h3]
  • Brambleburgh Cellar - Corrected sprite placement for northeast treasure chest
  • Fixed enemy Clockwork Prototypes inability to cast spells


Early Access v0.39d Patch Notes

Happy Saturday! The newest content is now available on the main branch! The boss fights haven't made it in yet, but there was enough to keep you from waiting any longer.



[h3]New Features[/h3]
  • Castle soundtrack added
  • Brambleburgh Walls Lower Floor added
  • Brambleburgh Walls Upper Floor added
  • Brambleburgh Cellars added
  • 3 new wandering/capturable monsters
  • New traps/secret area added


[h3]Enhancements[/h3]
  • Boss state resists updated (Stun, Paralysis, Charm, Sleep, etc) and will carry over when recruited
  • Updated main scene function to improve performance across all environments
  • Updated nw.js version for performance fixes
  • Renamed "Energy Drink" to "Revival Extract"
  • New Face Artwork for most monsters
  • New Exploration Sprites for most monsters
  • Removed "end of demo" warning when entering Brambleburgh South Tower
  • Excess flashing removed from weapon attack animations
  • Removed the hidden "bonus" character ːUncleDeathː


[h3]Fixes[/h3]
  • Corrected Axe weapon icons
  • Fixed boss dialogue window sometimes being "squished" to one row
  • Monster upgrade XP boost halved (for now - still being tweaked)
  • Rhea learned Cure-All at lvl 12, but skill wasn't visible
  • "Eccentric" trait is now exclusive to bosses/Rhea
  • Fixed Bow bonus description for elemental bows
  • Standing around the Gorge no longer gives the player 50 POW per second


Happy exploring!