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Out of Order News

V1.17 - Only held items spawn after level 100

As the levels get harder and harder and you reach the triple digits round numbers, you'll really start to depend on your items. So now once you cross level 100, only items you can put in your inventory + powerup items will spawn in the shop

[h3]Changelog[/h3]
CHANGED - Only powerups and held items will spawn in shops after round 100

V1.16 - All found pets will spawn at the safehouse

If you've found a pet, it will now roam around in the safehouse while you're out hard at work sorting colours.

[h3]Changelog[/h3]
ADDED - All your discovered pets will greet you in your safehouse when you get home
ADDED - Pets now collide with you instead of phasing through you
FIXED - Bug where pets would walk forever against an object if they couldn't get past it. Now they will give up and try to wander somewhere else (only noticed this because the safehouse is so small, and all the pets would eventually end up pushing against the walls forever. Or the door, which looked a bit sad, all the pets desperate to go outside but you can only take one).

V1.15 - Orca now appears on bed once purchased

A feature that really should have been added from the beginning.

How could I miss this?
[h3]Changelog[/h3]
ADDED - Orca toy now appears on bed once purchased from the shop

V1.14 - Screenshots enabled

FIXED: Pressing F12 does not allow a screenshot

V1.13.2 - Photosensitivity fix

This minor update addresses an issue regarding accessibility. It was brought to my attention that the checkmark animations displayed at the end of the level could be problematic for photo sensitive people. An option to disable it has been added, along with a change to the intuitiveness of a warning message.

ADDED - Photo sensitive mode in config file, allowing you to disable the rapid checkmark flashes when you win.
CHANGED - Warning message at bottom of screen when towers are going to explode has been updated to always show the “post death” text as it appears to be clearer.