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SWAT Commander News

SWAT Commander v.0.7.7.3 – Patch Notes

[p]🚨 Officers,[/p][p][/p][p]We're updating SWAT Commander to version 0.7.7.3. [/p][p]Since launching into Early Access, and going by your feedback, we urgently wanted to improve the combat dynamics of Suspects. Today's patch addresses that with an adjustment to the AI that adds an extra decision-making step to the Suspect's functioning in firefights.[/p][p]Next, we wanted to enhance the visuals some things related specifically to fired shots. You'll see this mostly in new and improved blood-related effects as well as the flight of fired bullets.[/p][p][/p][p]SWAT Commander v.0.7.7.3 - Patch Notes:[/p][p]AI[/p]
  • [p]Adjusted reaction time of Suspects and their decision to start shooting depending on the difficulty level[/p]
[p]EQUIPMENT[/p]
  • [p]Added additional animations of weapon movement towards and away from the player when walking[/p]
[p]VFX[/p]
  • [p]Updated effects of bullets hitting unprotected parts of the body[/p]
  • [p]Updated bullet flight effect and tracer[/p]
  • [p]Fixed issues with injury effects not spawning on some character models[/p]
[p][/p][p]We're working hard on more content for the game, so stand by for further updates. The next one will give you the option to adopt a brand new perspective in SWAT Commander…[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p]

Ukrainian Games Festival 2025!

[p]Officers, 👮[/p][p]SWAT Commander returns to participate in the 2025 edition of the Ukrainian Games Festival![/p][p][/p][p][/p][p]With a broad selection of great games presented there, the festival is certainly an event worth visiting! Check out all the participating titles and find us there, too![/p][p] [/p][p][dynamiclink][/dynamiclink][/p][p]Thanks for standing by and see you at the festival! [/p][p][/p][p]Over and out,
SWAT Commander Team[/p]

SWAT Commander v.0.7.7.2 – Patch Notes

[p]GAMEPLAY[/p]
  • [p]Fixed an issue where the mission would not be completed correctly if you scored only 0 points on 'Easy' difficulty level
    [/p]
[p]EQUIPMENT[/p]
  • [p]Added impact effect for all surfaces when using the Battering Ram on them
    [/p]
[p]TUTORIAL[/p]
  • [p]Fixed issues with the display order of Tutorial stages
    [/p]
[p]MISSION LEVELS[/p]
  • [p]Fixed collision issues in various levels[/p]
  • [p]Fixed an issue with NPCs spawning incorrectly in the server room in the "Breaking Point" mission[/p]
  • [p]Updated daytime lighting in "Silence of the Hansons" mission
    [/p]
[p]UI[/p]
  • [p]Added ability to bind scroll wheel to inputs contained in the menu tab[/p]
  • [p]Added gamepad support for HUD chat, updated gamepad input
    [/p]

Early Access Continues!

[p]Attention, Officers! 👮[/p][p][/p][p]Early Access[/p][p]Thank you so much to you all joining SWAT Commander's Early Access release so far! With the very positive rating reception, we hope to see more and more of you report for duty, and we're very excited to find out how everyone liked our game![/p][p][dynamiclink][/dynamiclink][/p][p]Share Your Creations![/p][p]If you haven't yet, join our official Discord server! We've just updated it with a new #creators channel, where you can post all SWAT-Commander-related content that you've created! Want to share a YouTube video about SWAT Commander or announce a scheduled livestream featuring our game? There's now a space for it![/p][p][/p][p][/p][p]Requesting Feedback[/p][p]As we always mention with every chance we get, we can't get enough feedback, as it's our key step to improving SWAT Commander further and further. Many enhancements to the game that you see today may have very well slipped through the cracks if it hadn't been for our community's will to share what they're thinking.[/p][p]At the same time, we want to respect your privacy, so if you don't feel comfortable posting any details regarding your hardware specs, your experience with SWAT Commander, and the like out in public spaces, we strongly encourage you to contact us privately through our official support email found here: https://help.steampowered.com/en/wizard/HelpWithGameTechnicalIssue?appid=1619310[/p][p][/p][p]Thanks and stay tuned for our Early Access plans! We continue to make this game together with you, so your thoughts and opinions will greatly weigh in on those plans! [/p][p]Stand by for further game updates, our upcoming soundtrack, and next plans for Early Access! In the meantime, check out the new co-op preview trailer that we've added to the Steam page:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

SWAT Commander v.0.7.7.1 – Patch Notes

AI
  • Fixed an issue where Civilians would follow compliance orders from Officers even if they were far away or behind a wall
  • Updated Suspects' logic for firing through doors


GAMEPLAY
  • Updated Suspects' grenade fuse time
  • Added missing Sniper shot noise generation
  • Fixed Sniper bullet penetration issue
  • Fixed issues with hints in the "Hot Reception" mission


EQUIPMENT
  • Improved shotgun projectile movement and VFX spawn
  • Adjusted AC-60 flashlight position
  • Fixed equipment presets being incorrectly applied to AI officers in the Equipment screen


MISSION LEVELS
  • "Man's Best Friend": updated perception blocking for AI by foliage, now characters will be harder to spot when behind large bushes
  • "Breaking Point": reconfigured server room, added light switches for all rooms
  • "Window Shopping": changed glass door object
  • Updated Sniper view visuals on "High Life" and "Man's Best Friend" missions
  • Adjusted Lens Flares effect on all missions


UI
  • Added gamepad virtual keyboard for briefing chat and preset name input field
  • Added reload hint for gamepad bind in the HUD's hint popup
  • Updated loading screen images for "High Life" mission
  • Fixed an issue of not being able to switch between tabs "Equipment" and "Character" in the "Loadout" menu using gamepad
  • Fixed missing players' names in the "Team" tab in the pause menu
  • Fixed several gamepad input issues
  • Minor text fixes