SWAT Commander v.0.7.8.3 β Weapon Handling Update
[p]π¨ Officers,[/p][p][/p][p]Another update makes its way to SWAT Commander, making version 0.7.8.3 its latest build! [/p][p][/p][h3]Weapon Handling Update[/h3][p][/p][p]What's new in the game this time? We're doing what we can to enhance your experience with SWAT Commander on various levels and now we've taken the core functioning of weapons in our sights. This means a, now available, modification of various mechanics that govern the firing and handling of guns.[/p][p]A detailed list is available in the patch notes below, but to make a long report short, here's the rundown of what we've modified:[/p][p][/p][p]Canted Sight[/p][p]In many circumstances, a greater versatility to aiming with your guns is very welcome, particularly when your weapon utilizes long-range sights that obstruct your view. A quick switch to an alternative form of aiming may just save your officer's life under this drawback while allowing him to maintain a focused ADS mode. We've introduced this mode of aiming to SWAT Commander in the form of canted sight for rifles and handguns. Use the related hotkey to switch your aim to a view on canted sight.[/p][p]Try it out and remember to check the keybind for it in your settings.[/p][p]
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[/p][p]Figs. 1β2 β Canted sight is now available in the game, check your keybind (default \[M]).[/p][p][/p][p]Recoil Revamp[/p][p]This one is rather self-explanatory. Enough said, we've adjusted the parameters of weapon recoil extensively with the goal of offering greater variety and realism in weapon behavior. As you may expect, this is going to be most tangible when using auto fire. Practice and adapt to make the best use of your weapons.[/p][p][/p][p]
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[/p][p]Figs. 3β5 β Weapon recoil behaves differently in the automatic fire of different weapons.[/p][p][/p][p]Bullet Ballistics[/p][p]Thanks to a new bullet flight system based on muzzle raycast instead of view raycast, SWAT Commander wll become more closely engaged in realistic ballistics β the bullets will come flying out of the muzzle of your selected weapon, which will allow you to work with your positioning more instinctively as well as improve the general immersion of all gunfights.[/p][p]Have a look at some comparisons of how bullet ballistics worked before vs. how they work now:[/p][p]
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[/p][p]Figs. 6β9 β A comparison of different weapons performing under the old and new ballistics systems.[/p][p][/p][p]SWAT Commander EA v.0.7.8.3 Patch Notes:[/p][p]AI[/p]
- [p]Fixed an issue where suspects could hit the player before fully raising and aiming their weapon.[/p]
- [p]Added canted sight view for primary and secondary weapons (toggle with the M key).[/p]
- [p]Added new high fire rate gun to the suspect weapon pool; it may now appear in the Hot Reception, Window Shopping, and Manβs Best Friend missions.[/p]
- [p]Updated bullet ballistics so shots now originate from the weaponβs muzzle instead of the camera view, improving shot consistency.[/p]
- [p]Improved recoil calculation and bullet dispersion for more accurate shooting behavior.[/p]
- [p]Updated recoil parameters for all weapons.[/p]
- [p]Reduced shotgun buckshot spread.[/p]
- [p]Updated idle animations for pistols.[/p]
- [p]Updated lowered weapon positions for all weapons.[/p]
- [p]Updated suspect animation of reaction to the darkness.[/p]