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SWAT Commander v.0.7.9.0 — Public Lobbies & AI Update

[p]🚨 Officers,[/p][p][/p][p]Today we're bringing another update in the course of SWAT Commander's Early Access development, and that makes the current version of the game 0.7.9.0.[/p][p][/p][h3]Co-op Commands[/h3][p]Intended as a measure of convenience is the new co-op command feature. They're an alternative to using voice chat and potentially a more effective way of letting your squadmates know what you want to accomplish in the team's next steps. Basically, the same way it's done in singleplayer mode with AI-controlled SWAT officers under your command.[/p][p]Chatter is often distracting. So what if you want your heavy support opperative to C2 a particular door and just telling them isn't the way to go for whatever reason? Well, you just mark it with the C2 command and presto — a persistent visual cue supports what you said in voice and if all goes well, the squad is rewarded with a well-earned 'kaboom'.[/p][previewyoutube][/previewyoutube][p]Item 1 — Now you can issue commands to your teammates in cooperative mode just like you do in singleplayer[/p][p][/p][h3]Public Lobbies[/h3][p]Keeping up with the co-op theme, we've done some thorough testing on this feature recently, and we're proud to bring it to you now in our game's main version. From now, you're not restricted to Steam friends when it comes to running multiplayer lobbies for cooperative mode, but you can also just make your co-op session publicly available to all online players in your region.[/p][p]This feature also comes with a number of lobby management tools, including but not limited to the lobby voice chat, setting a preferred mission and difficulty level, kicking players, blocking players, and inviting players.[/p][p][/p][p]Item 2 — The open lobby feature opens up more possibilities for connecting with other SWAT Commander players[/p][p][/p][h3]AI Update[/h3][p]Last, but by far not least, we have enhancements to the AI of the game's characters. Check our patch notes below for closer details but, generally speaking, this is a feature no game can improve enough, so we hope you'll find these changes welcome. The approach here was to make AI behaviors of computer-controlled suspect and civilian characters both more realistic and more suitable to SWAT Commander gameplay than before.[/p][p][/p][p]SWAT Commander EA v.0.7.9.0 — Public Lobbies & AI Update Patch Notes:[/p][p][/p][p]NETWORK[/p]
  • [p]Public lobbies are now available, allowing players to host sessions open to everyone via the lobby browser — not just friends.[/p]
  • [p]Added command markers in co-op, making issued commands clearly visible through on-screen widgets for better team coordination.[/p]
  • [p]Added voice chat support to lobbies, enabling communication directly from the menu.[/p]
  • [p]Improved mission loading times.[/p]
  • [p]Added Quick Restart for co-op and single-player missions, allowing missions to be restarted instantly without returning to the lobby.[/p]
  • [p]Added Steam Overlay support for joining lobbies and sending invites.[/p]
[p]CIVILIAN AI[/p]
  • [p]Added the ability for civilians to take photos.[/p]
  • [p]Added dancing behavior for civilians for a missions with the appropriate mission and environmental contexts, adding more life to certain locations.[/p]
  • [p]Improved civilian complaining behavior.[/p]
  • [p]Improved civilian fear reactions and responses to danger.[/p]
  • [p]Fixed glitches in civilian fear reactions.[/p]
  • [p]Fixed issues with civilians fleeing from dangerous situations.[/p]
[p]SUSPECT AI[/p]
  • [p]Improved suspect combat reasoning and decision-making.[/p]
  • [p]Suspects can now choose additional actions during combat.[/p]
  • [p]Improved suspect cover usage.[/p]
  • [p]Improved suspect hostage handling.[/p]
  • [p]Fixed suspect movement issues.[/p]
  • [p]Fixed issues where suspects would stand up and re-engage in combat after losing line of sight while not restrained.[/p]
  • [p]Fixed multiple issues related to suspect cover logic.[/p]
[p]GENERAL AI[/p]
  • [p]Fixed surrender behavior occurring too close to doorways for both suspects and civilians, improving positioning and safety during arrests.[/p]
[p]GAMEPLAY[/p]
  • [p]Reduced the chance of getting hit in the legs on Easy and Normal difficulties to improve gameplay flow.[/p]
[p]UI[/p]
  • [p]Improved the equipment screen: AI officers and co-op teammates are now displayed in separate sections.[/p]
  • [p]Added notifications for network or host issues, along with additional in-game tips.[/p]
  • [p]Improved HUD tooltips: they now auto-hide and can be shown again at any time.[/p]
  • [p]Fixed issues with player name display in co-op games.[/p]
[p][/p][p]Wondering about future updates already? Well, you won't have to wonder for long because we've got something major in store and it'll become part of our project shortly.[/p][p][/p][p]So stand by for more news, Officers![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]