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SWAT Commander News

Customization Preview & Mini Tutorial #2

[p]🚨 Officers,[/p][p][/p][p]In the spirit of one of our previous posts, where we presented our current roadmap and provided some intel on the ability of suspects to shoot at SWAT officers through doors, we would today like to discuss a different feature of SWAT Commander β€” swapping ammo types.[/p][p][/p][h3]SWAT Commander's ammo types[/h3][p]We'd like to encourage our officers to pay closer attention to a certain option native to the equipment configuration screen, where you can specify the different weapons and pieces of equipment with which your team will be deployed on a single-player mission or specify the equipment for yourself as you join a co-op session.[/p][p]You can access this screen and modify your equipment loadout either directly from the main menu or while you're configuring your selected mission.[/p][p][/p][p]Fig. 1 β€” SWAT Commander's equipment screen, the cursor is highlighting the weapon attachment configuration option[/p][p][/p][p]In this screen, we find all options for configuring your personnel's equipment β€” the main weapon, the sidearm, their attachments found under the cog icon (fig. 1), special devices (Tactical Mirror, Injector, Ballistic Shield, etc.), grenades, and armor.[/p][p]One of these configuration options tends to fly under the radar and it is the option to swap out your standard-issue full metal jacket ammunition.[/p][p][/p][p]Fig. 2 β€” AP and JHP ammo now selected on the Equipment screen, weapon stats affected[/p][p][/p][p]It's important to note that you can, for all your weapons, replace the JHP ammo with the amor-piercing (AP) and jacketed hollow point (JHP) rounds. Why? Because, as you can see from the stats in fig. 2, they affect your weapon's capabilities significantly.[/p][p]While offering little armor penetration, JHP ammo boasts increased damage and stopping power, best utilized against unarmored targets for extra effectiveness.[/p][p]Conversely, AP ammo boosts your weapon's armor penetration but it does not increase its ability to dish out damage.[/p][p]All right, if there are clear benefits to using the alternative ammo types, how do we know when to use which one?[/p][p][/p][p]Fig. 3 β€” The mission briefing screen, focused on the text 'Details' tab[/p][p][/p][p]By studying the mission's briefing of course! The briefing considers a text description of the mission on which you're about to deploy, the timeline of events, and the dossiers of suspects you will encounter in your effort to complete its objectives.[/p][p]This information will serve you well in selecting all of your officers' equipment, including the ammo type as you make your judgment, based on the type of suspects you'll encounter and the armor they'll be wearing.[/p][p][/p][h3]Upcoming Customization Update[/h3][p]With the mini-tutorial concluded, we'd now like to present you with a sneak preview of our upcoming Customization Update.[/p][p]With it, SWAT Commander will enable you to modify a wide range of properties that affect your playthrough of a mission, including the weather conditions, the type and number of suspects and civilians, their behavior, and many more elements.[/p][p]We'll have more details at your disposal when we're ready to roll out the update.[/p][previewyoutube][/previewyoutube][p]We're eager to find out how you complete your missions once you can modify so many of their various aspects. Stand by for further updates![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

SWAT Commander v.0.7.7.7 – Patch Notes

[p]🚨 Officers,[/p][p][/p][p]We're updating SWAT Commander to version 0.7.7.7 for a few fixes and improvements. Have a look at the patch notes below for details.[/p][p][/p][p]In the meantime, a reminder that SWAT Commander is participating in the Steam Autumn Sale! Good opportunity to grab our game if you haven't yet. The sale continues until October 6th, 10 AM PT (19:00 CEST).[/p][p][/p][p][/p][p]There's a brand new mission available with our previous update, one of the biggest maps available in the game to date, and we're still eagerly gathering feedback from you on that as well as other features of the game, so keep 'em coming.[/p][p][/p][p]SWAT Commander EA v.0.7.7.7 β€” Patch Notes:[/p][p]NETWORK[/p]
  • [p]Fixed a bug where dispatcher hint voice lines didn’t always play correctly in co-op.[/p]
[p]CHARACTERS[/p]
  • [p]Added new NPC voice lines in the "Under The Hood" mission.[/p]
[p]ANIMATIONS[/p]
  • [p]Updated leaning and ADS animation in first person view.[/p]
[p]LEVELS[/p]
  • [p]Fixed some visual and collision issues in the "Under The Hood" map.[/p]
[p][/p][p]More updates on their way, as always, so stand by for fresh intel![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

SWAT Commander v.0.7.7.6 – New Mission!

[p]🚨 Officers,[/p][p][/p][p]SWAT Commander's version 0.7.7.6 update is out now![/p][p][/p][p]Steam Autumn Sale[/p][p]SWAT Commander is participating in the Steam Autumn Sale! And for the occasion of this event, taking place from September 29th to October 6th, our game will be avaiable at a 20% discount! Check out the event, it's another great opportunity to grab our game[/p][p][/p][p][/p][p]New Mission β€” "Under the Hood"[/p][p]Now then, there's something to write home (or your superior) about with this update because you get to deploy on a brand new operation β€” "Under the Hood" joins the roster of missions available to you and your SWAT squad![/p][p][/p][p]A local auto manufacturing plant known as Gear Master Dynamics puts in motion more than meets the eye. After a lengthy investigation by several state agencies, the SWAT team are called in to shut the place down.[/p][p]A huge, sprawling complex filled with hostile perps is what the brave officers of the unit will face during this intervention. Study the briefing, investigate the premises, bag the evidence, and put an end to the criminal enterprise taking place deep in the bowels of this factory…[/p][p][/p][p]SWAT Commander v.0.7.7.6 β€” Patch Notes:[/p][p]MISSIONS[/p]
  • [p]Added new mission: "Under the Hood"[/p]
[p]AI[/p]
  • [p]Improved civilian behavior and fixed various bugs[/p]
  • [p]Improved suspect behavior when shooting through doors: suspects will no longer fire if they are too far from the door, even after spotting you[/p]
[p]UI [/p]
  • [p]Updated the spectator screen UI and fixed input-related issues[/p]
  • [p]Fixed an issue where the timeline was displayed incorrectly in the briefing information tab[/p]
[p][/p][p]Stand by for more updates from our roadmap and check out this video to see some "Under the Hood" gameplay in action![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

2025 Roadmap #1

[p]🚨 Officers,[/p][p][/p][p]Our work on SWAT Commander continues! If you want to support it, remember that you can always take a look at our special soundtrack bundle and currently get the game for a steal![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]In other news, we're sending you some fresh intel in the form of a roadmap for our nearest milestones. Check out our plans for new missions and mission customization:[/p][p][/p][p]SWAT Commander 2025 Roadmap #1[/p][p][/p][p]And now for something completely different. I've always wanted to say this unironically β€” it's a feature, not a bug.[/p][p]Many of you have been wondering if suspects shooting at you through doors is a correct game mechanic in SWAT Commander, so we wanted to provide a mini-tutorial to explain it a little better.[/p][p]Basically, violent suspects in SWAT Commander can take a shot at you through a closed door even if they don't see you. Since they can hear you, this sort of incident can happen if you don't follow protocol and move noisily around right behind the door. To prevent this, equip your Tactical Mirror, which puts you into a more stealthy mode and try to stay by the sides of door frames whenever you can.[/p][p]The upcoming Game Customization update that you can see in the roadmap above is going to include an option to turn off the door shot mechanic completely. Based on your feedback, we can also consider tweaking this mechanic further to improve your experience.[/p][p]What's more, playing SWAT Commander on the 'Easy' difficulty level already disables this mechanic in the current game version![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Also, as always, thanks your feedback and keep it coming! Are there any features 'you' would like to see addressed in our updates? Stand by for more updates![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]

SWAT Commander v.0.7.7.5 – Game Mode Update!

[p]🚨 Officers,[/p][p][/p][p]We're deploying an update for SWAT Commander to version 0.7.7.5![/p][p]This time, we introduce our first additions of Advanced game modes to the missions β€” "Random Range" and "Tank on Tank"![/p][p][/p][p]Remember that for the next week, SWAT Commander is available at a 20% discount! This is a great moment to grab our game if you haven't yet because we're not done with our updates. New mission coming September 29th, so don't miss out![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]What are game modes? Well, let's do a quick recap β€” game modes are basically different configurations that you can apply to your mission's playthrough while setting it up. The ones we've had so far for every mission (which we'll refer to from now on as the Classic game modes) came in three options. Game modes alter many properties of a mission, including its objectives, environment details, the behavior and equipment used by the suspects you encounter, and even some core mechanics. So let's talk about the new ones![/p][p]You can find the Advanced Game Modes tab here after selecting the mission you want to play[/p][p][/p][p]Random Range β€” Your intel was bad, Commander. As in, "the investigation team is to report to the chief of police immediately" level of bad. Nothing matches, nothing makes sense, and worse yet β€” you have scracely little hope of knowing what's in store! Terrorist bombers on a farm? No one saw that coming. Why are there gangers teaming up with hillbillies and where is your backup? All good questions, such a shame there's no time for answers. It's just you and your adaptation skills stretched to their limits.[/p][p]Tank on Tank β€” Well, well, look who's bringing out the big guns! Unfortunately, it's the suspects. Yep, they're packing some serious heat with advanced weapons, heavy armor, and top-of-the-line shields. Ouch. You know how they say fight fire with fire, so you'd better follow suit if you're to stand any chance of bringing in these tanky perps. Only the biggest bullet sponges will survive this intense encounter.[/p][p][/p][p]Remember that you can find the Headcam view that lets you observe the game from the SWAT officer's helmet-mounted camera in the gameplay settings[/p][p][/p][p]SWAT Commander v.0.7.7.5 - Patch Notes:[/p][p]GAME FEATURES[/p]
  • [p]New Advanced Game Mode for each mission β€” Random Range[/p]
  • [p]New Advanced Game Mode for each mission β€” Tank on Tank[/p]
[p]EQUIPMENT[/p]
  • [p]Added randomization of attachments when using the randomize current equipment button on the equipment screen [/p]
[p]UI[/p]
  • [p]Fixed an issue with the player names setting in the pause menu not working[/p]
  • [p]Fixed an issue with input settings not initializing correctly on clients[/p]
[p][/p][p]Check out the Tank on Tank game mode in action while using the headcam view feature during the Breaking Point mission:[/p][previewyoutube][/previewyoutube][p]After the next, new mission update, it'll be time for a roadmap with more of our update plans laid out for you to investigate![/p][p][/p][p]Over and out,[/p][p]SWAT Commander Team[/p]