Introducing Armor: your vehicle's new best friend
Drivers!
We're thrilled to announce the latest addition to our vehicular mayhem extravaganza: the Armor! We've strapped on some heavy steel plating to your rides, ensuring that you'll be able to withstand the fiercest battles in the post-apocalyptic wasteland.
[h2]What does the armor say?[/h2]
So, what exactly does this new stat do? Well, think of Armor as your trusty shield against the perils of the harsh world. It's here to soak up all those nasty blows that would otherwise wreak havoc on your precious vehicle's Condition. Keep in mind, it's a component stat, not a card effect (Armor=/=Block) so you can pick parts with Armor to be… armored!

As long as your Armor value is greater than zero, every bit of damage aimed at your Condition will be dutifully absorbed by your rugged Armor. But hold on; there's more! Status Effect Block has higher priority than Armor. Once your Block has done its heroic duty, your Armor will step in to handle the rest, ensuring your vehicle remains battle-ready (Block>Armor>Condition).
Fear not when you kick off a battle, for your Armor will always be at its maximum value, just like your trusty Handling - you don't need scrap to repair it! But remember, Armor has no use in events on the world map, so don't rely on it outside of fights.
What else can you expect from this update? We fixed a handful of bugs and made some localization improvements. Oh and yes, you can play right now!
Yours apocalyptically,
The Dev Team
We're thrilled to announce the latest addition to our vehicular mayhem extravaganza: the Armor! We've strapped on some heavy steel plating to your rides, ensuring that you'll be able to withstand the fiercest battles in the post-apocalyptic wasteland.
[h2]What does the armor say?[/h2]
So, what exactly does this new stat do? Well, think of Armor as your trusty shield against the perils of the harsh world. It's here to soak up all those nasty blows that would otherwise wreak havoc on your precious vehicle's Condition. Keep in mind, it's a component stat, not a card effect (Armor=/=Block) so you can pick parts with Armor to be… armored!

As long as your Armor value is greater than zero, every bit of damage aimed at your Condition will be dutifully absorbed by your rugged Armor. But hold on; there's more! Status Effect Block has higher priority than Armor. Once your Block has done its heroic duty, your Armor will step in to handle the rest, ensuring your vehicle remains battle-ready (Block>Armor>Condition).
Fear not when you kick off a battle, for your Armor will always be at its maximum value, just like your trusty Handling - you don't need scrap to repair it! But remember, Armor has no use in events on the world map, so don't rely on it outside of fights.
What else can you expect from this update? We fixed a handful of bugs and made some localization improvements. Oh and yes, you can play right now!
Yours apocalyptically,
The Dev Team
