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Death Roads: Tournament News

Introducing Armor: your vehicle's new best friend

Drivers!
We're thrilled to announce the latest addition to our vehicular mayhem extravaganza: the Armor! We've strapped on some heavy steel plating to your rides, ensuring that you'll be able to withstand the fiercest battles in the post-apocalyptic wasteland.

[h2]What does the armor say?[/h2]

So, what exactly does this new stat do? Well, think of Armor as your trusty shield against the perils of the harsh world. It's here to soak up all those nasty blows that would otherwise wreak havoc on your precious vehicle's Condition. Keep in mind, it's a component stat, not a card effect (Armor=/=Block) so you can pick parts with Armor to be… armored!



As long as your Armor value is greater than zero, every bit of damage aimed at your Condition will be dutifully absorbed by your rugged Armor. But hold on; there's more! Status Effect Block has higher priority than Armor. Once your Block has done its heroic duty, your Armor will step in to handle the rest, ensuring your vehicle remains battle-ready (Block>Armor>Condition).

Fear not when you kick off a battle, for your Armor will always be at its maximum value, just like your trusty Handling - you don't need scrap to repair it! But remember, Armor has no use in events on the world map, so don't rely on it outside of fights.

What else can you expect from this update? We fixed a handful of bugs and made some localization improvements. Oh and yes, you can play right now!

Yours apocalyptically,
The Dev Team

Patch Notes 0.9.3.89

[h2]Hello Drivers![/h2]

First patch is now live! Changes down below.

Gameplay:
- Healing in Fix Station has a constant cost throught the run equal to the previous lowest value (1 Scrap = 1 Condition).

Changes:
- Visual and functional changes in the Garage. Auto-save was added. Spare Components integrated into Slots (not visible in inventory).
- Visual and functional changes in Settings. Completely new tabbed window design.
- Visual and functional changes in Vehicle Details.
- Visualization of the cost of the selected card in the Handling Bar.
- Ability to cancel the selected card with RMB.

Bug fixes:
- Incorrect display of Score during death in Events.
- Incorrect display of New symbol on Component in Battle Rewards.
- Double-clicking on an empty slot in the Garage caused an error.
- Bug fixes in the Saves system.
- Localization bug fixes.

Happy Easter! Curious about the update and roadmap?

Death Roads: Tournament kicked off last week, and, of course, it was not without fail start. Fortunately, our brave mechanics repaired the car, which finally stood on the starting line. Well, off we went, and you along with us, for which we thank you sincerely.

This week was a real no-holds-barred ride. You have shown great interest in the game, shared with us accurate comments and provided us with plenty of suggestions. We take them all to heart and will even implement some of them.

[previewyoutube][/previewyoutube]
[h2]First patch and the roadmap[/h2]

Next week, the first patch *should be released, correcting several problems and fixing some bugs. For example, we will lower the cost of healing - the full patch notes with all the changes will appear in a separate post. However, you need to know that this is just the beginning, and we intend to improve Death Roads: Tournament regularly: with your help!

Driver does not live by patches alone, so we will provide you with a roadmap later this month. Thanks to it you will learn what we have hidden in the garage - you will not be able to complain about the lack of attractions. That's why we ask for a little more patience because it will be rewarded!

And finally, we wish you a happy Easter holiday. Rest and gain strength because the race continues!

*We reserve the right to delay - anything can happen on the road!

The race is about to begin, so jump in, and we're off to Early Access!

Thank you all for being with us so far. However, this is just the beginning; the real fun starts now! Our Death Roads: Tournament launches March 28 at 16:00 (CET) in Early Access. Already at the start, we will offer you several drivers and cars, as well as many cards and opponents to beat. But we're keeping something else in the garage.

[previewyoutube][/previewyoutube]

During Early Access, we plan to actively develop the game with, for example, new car parts and mechanics. We will fill Death Roads: Tournament with content to the brim, so get ready for many attractions. You certainly won't be able to complain about boredom. We also plan to work on balance and translations all the time to make them of the highest quality.

Death Roads: Tournament will be available for $14.99, but we have prepared a release promotion you can't miss. So, ready, steady, go!

Play the game and meet us at PAX East 2023!

In just one week, our game will be hitting Steam in Early Access (March 28!), and later this week you can check DR:T out at PAX East (March 23-26). So we invite everyone to come to Boston!

[h2]We will be at booth number 19091 (Polish Booth)[/h2]

Stop by to play, grab some loot and take a photo with us!