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Zombie Cure Lab News

Zombie Cure Lab | First Beta Available Now

As you may have noticed, there is now a beta branch for Zombie Cure Lab!

Before an update goes online on the "main branch", it will be tested on this branch. You are welcome to play on the beta branch and test new content before the official release. We are looking forward to your feedback!

If you don't know how to switch branches in Steam at all, do the following:
  • Right click on the game in your library, and click Properties.
  • Select the Betas tab, and select the branch you want to switch to. Then click OK.

The best news: The first beta update is already available!
Please feel free to test it out and let us know if it works.

Patch Notes (0.15.11 -> 0.15.12)
--------------------------------
Bugfixes

- fixed some broken savegames
- Resource-Objects in unfinished rooms which are deleted are not deleted with the room anymore
- prevent merging with rooms that are about to be deleted
- prevent upgrade of blueprints as this would lead to follow up bugs
- several null-checks to prevent broken game states or log spams

Improvements

- Characters do not abort their job to fulfill a need if they are currently carrying something
- HUD fixes for (Ultra) Wide Screen resolutions as well as narrow screens
- You can pan the camera with the arrow keys now
- When there is a problem with a savegame file, there will appear a prompt to automatically send us the file
- The Progress of World Map Events is now also visible for players who don't have Docking Hero activated

NOTE: The patch is officially not released yet. You can test it out anyway by changing your branch to "beta" in Properties -> Betas. Enjoy!

Early Access Update 1 - Fixes & Improvements

*Patch Notes (0.15.8 -> 0.15.11)*
--------------------------
*Bugfixes*

- Send away humbies is cleaning up their current activities properly (Solves the bug where feeding pile has meat on it but nobody dares to eat it. Likely also solves other rare bugs)
- Proper initialization of guards (when a guard is being employed and instantly has a target to freeze, the guard was stuck)
- employment abilities (hauling post's carry capacity) didn't upgrade employed workers when the building was upgraded
- Outline state fixes
- Fixed some broken savegames (related to workers sitting on a PC). You should be able to load these broken savegames now 🙂 (if not, please send us the savegame file)
- Pause handler when opening Docking Hero in-game prevented game speed changes by the player

*Improvements*

- Pressing Escape on the worldmap closes the worldmap rather than opening the ingame menu
- Localization: There were some wrong languages for certain translation. (If you find more texts translated to the wrong language, please let us know)
- Several Audio adjustments

*Visual Improvements*

- Humbie Level 2 has yellow liquid in his "hat"
- Outlines of some walls didn't have had proper outlines
- Double-wall Z-fighting fixed - now only the one correct wall is displayed
- Tree nursery animation fixes
- Resource threshold slider (refill / take out) in Resource Processor's info box is more prominent now
- Cooking Pot and Grill has better IK setup (hand is attached to spoon)
- "Next Power Grid" Button in HUD is properly placed on every resolution
- after loading a game, the power grid HUD was in a visually broken state
- Visuals for PC III and PC IV improved / replaced

Citizen Science Projekt „Docking Hero“

A little info about the Citizen Science project "Docking Hero" in Zombie Cure Lab:

Participation in the project is completely optional and voluntary. It is not necessary to participate in order to make progress in the game. All players will receive free content such as decoration items with regular updates, regardless of whether you activate Docking Hero or not. By reaching global goals, however, you can unlock the new content faster.

We are happy about everyone who supports rare cancer research by using Docking Hero. However, this is not obligatory.

If you have any further questions, just ask us in the comments :)

Further info: https://dockinghero.com/


Zombie Cure Lab | Roadmap

Interested in what we are planning to do next in Zombie Cure Lab?
Have a look at our Roadmap!



If you enjoy Zombie Cure Lab, we would appreciate a positive review on Steam - thank you! :)

Zombie Cure Lab | OUT NOW

Zombie Cure Lab is OUT NOW as an Early Access Version on Steam!

Will you manage to UNZOMBIE the world? Get it now and enjoy a 20% discount! 👨‍🔬🧪

We hope you enjoy playing and would like to thank you for accompanying us on our little journey so far. We are looking forward to the Early Access phase now - stay tuned!