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Zombie Cure Lab News

Hotfix 0.17.8 - New Languages Thai, Magyar and Japanese


With 0.17.7 we accidentally added the new community translated languages, but something was stlll broke, so we decided to quickly fix that and give you three new languages for our game.

Thanks to our hardworking community that is using Crowdin (Check our discord to learn how to help translate our game) we now have added Thai, Japanese and Hungarian wich you can choose in the settings and change anytime.

Note: Those languages are partially translated and by picking them in the settings a warning appears that some parts might still be missing.
Japanese is almost fully translated, closely followed by Hungarian and Thai.

Patch 0.17.7 - Balance, Bugs and Stealthy Humbies


We have a longer list of small balance improvements and few important bug fixes for you.
In parallel we are working on the next major update, stay tuned!

Balancing/ Tweaks:
- Early zombies have less health, takes more time until higher health Zombies appear. Balanced for all missions. Takes a bit higher threat levels until the late zombie types appear.
- Humbie Level 1 do not flee from Zombies anymore and do not get attacked. Gives you new possibilities to utilize them. Humbie Level 2 also do not get attacked, but flee from Zombies. We are curious about your feedback here, felt very good while testing and opened up lots of possbilities.
We had the problem that Zombies within your base are painful to handle and the fleeing behavior they trigger can get your lab to a stand still, this problem grew with the added frozen zombie storages and unfrozen Zombies now in your base, having Humbie Level 1 do repairs and still able to interact helps a lot to counteract those problems.
- Humbie Level 3 attacking doors changed to deal 1000 extra damage instead of instantly opening doors and giving them the broken state flag. Makes high tier doors more valueable against angry humbie level 3.
- Tank boss now uses zombie attack behavior, making it more reliable that he attacks at the same front as the other zombies. Has less chance to attack the main storage and attacks gates for longer before choosing a new target.
- A more stepless smoother camera zoom without a threshold to overcome for that final zoom out
- Camera field of view stays at 53 now instead ranging from 52 to 100.
- Resource camps give less lumber harvesting bonus on later levels.
- Fences and walls do not have broken status icons anymore. Trees and gatherables do not have can't be accessed status icons anymore. Reduces object status icon spam.
- Furnace I and II +20% metal output to make early metal production a bit easier.
- Humbie Level 1 get hungry a little slower.
- Meat Grower I now produces one meat every 50 seconds instead of 75, which roughly translates into 18 meat per day instead of 10, accounting for down times. Necessary change to make Humbie Level 1 operated meat grower with less output more feasible.
- Grills now require lumber to produce grilled meat, at least for tier 2 and 3.

Bugs:
- Fixed can't save problem in late game, fixing a problem with resource tracking data.
- Chemical Extractor footprint fixed, there was a hole were workers could get stuck at
- Main storage I footprint now matches other storage tier footprints, may reduce worker at main storage stuck problems
- Missing references bug fixes.
- Loading a savegame exceptions bug fixes.

Docking Hero | Status Update

Thanks to your participation in Docking Hero, the first data set is already 90% complete with 1,652,018 calculations. It will be made available to the university shortly. Thank you all very much! 💛
The next data set will increase the accuracy with more calculations in the future.

Of course, thanks to your support, a lot of in-game content has already been unlocked for all players as well, including the decorative objects "Cat Wall Picture", "Sunflower", "Cactus" and "Decorative Lava Lamp Table", the mission "Impossible Defense" and the "Stone Crusher" machines.

Outlook: The "Wreckage Only" and "Lone Survivor" bonus missions are currently half unlocked - so keep calculating! 💪

Hotfix 0.17.6

Hotfix 0.17.6 is live!
Now you have a real alternative to your ice pack production with some cool new freezers spawning over all tech-tiers. We also fixed some bugs and worked on various balancing topics.

Features/ Content:
- Added missing freezer upgrade chain that produces ice packs for tier two, three and extra tier four upgrade where the resources directly go into your global pool without requiring a hauler.
- Tooltips of buildings now show their hitpoints to make them easier comparable.

Balancing:
- Boss damage dampener added that lets his damage grow slower relative to the threat value.
- Missions build up less ~20% less threat over time by duration to slow down threat growth.
- Walls more hitpoints then fences now, but still more expensive.
- Frost nova damage increased for tier upgrades.
- Humbie Level 2 and Level 3 production and defence ability reduced to counter too quick end game economy growth. (Humbie 2 150% -> 125%; Humbie 3 200% -> 150% production bonus)

Bug Fixes:
- Sound issues fixed, no more annoying upgrade sound for fences. Blizzard contraption II should no longer constantly play its attack sound.
- Freeze Traps effect only triggered by hostiles, not workers anymore.
- Boss is not getting hauled anymore
- Research objectives in tutorial shows in which category it can be found
- Air Conditioners, frozen zombie storages and guards buffed in damage to make it possible to deal with zombie outbreaks in cooling chambers and keep them more easily frozen.

Community Survey

Hey Humbies,

we are planning new decoration assets for the game that will be unlockable from the worldmap.

Besides the current ones like sunflower, cactus, cat picture, what other decorative items would you love to see in our game?

You are very welcome to write your ideas in the comments below - we are looking forward to read them!