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Hands On Deck

I've been blindly developing for the Steam Deck all year, so I'm relieved to see it working so well out of the box with my own eyes! Anything that needs fine-tuning can now happen under my watch, ensuring that PC gaming remains part of my portable revolution. As with the Switch, I set aside a lot of time - and endured a lot of abuse - to keep my games light enough to ride this wave. By the time this tech becomes commonplace, I hope to have a whole series of games that are getting the best out of it.



So far I've only encountered 2 issues:

1) It's a good job the speed option went live in v1.4.9 because it turns out the Steam Deck NEEDS to run at a speed between 101-200%! The animation chokes at 100%, but changing it to so much as 101% knocks it into shape. Now that I know, this will be easy to fix in the next update.

2) Synching with your desktop via the cloud currently inherits some non-existent controller preferences instead of prioritizing the Deck itself. Again this is easy to fix now I've seen it, but in the meantime simply head to the Options > Cast > Controllers option to confirm you're playing on a handheld.